Master of Command : Patch v1.4.1
Patch v1.4.1
Campaign Changes
– Marauder armies now drop a doctrine reward if beaten and provide greater loot rewards
– Patrol armies in Act III were removed to make the region more focused on the marauders. Marauding armies were increased to 3 in the region instead of 2 but raid much slower.
– Act III’s malus of “Desolation” no longer reduces the amount of supplies available to be purchased at settlements so you can buy more supplies
– Act III encamped armies now field 4 brigades instead of 5 so they don’t feel as strong as the Act III HQ
– Act III’s side objective of sieging forts has been reduced from 5 to 4 and battlefields reduced from 6 to 5 and there are fewer star fort encounters
– Act II patrols increased from 4 to 5 on the map. It used to be 7 which was too high, but it got reduced too low in the previous update.
– Reduced the chance of negative encounters found at slums further.
– The Act 2 HQ and Act 3 HQ now field additional renowned units to make those fights more unique.
– Food purchases give you 75 per purchase instead of 60 per purchase now. This means if you bought 4 stacks of food (now 300) and you’re consuming 20 per day, you’ll have 15 days of food. Previously, if you bought 4 stacks (previously 240) and you’re consuming 20 per day, you’d have 12 days of food. This was primarily done for players focusing on wide armies, as I noticed food consumption can be a massive problem in Acts 2 & 3 for France and Russia especially.
– All settlements now store slightly more food for you to purchase
– The French Light Corps have the same malus as the King’s Household (by mistake). We’ve updated the French Light Corps malus to no longer be slower replenishment speed, now drilling is half as effective (since they are meant to be a mobile/light army)
– Potential fix made for seeing the same doctrine rewards multiple times at the mission selection screen
– Fixed a bug where gunsmiths were only providing excellent-tier guns

– Von Kleist in the Freikorps composition has had its stamina trait replaced with the “Prepared” trait which reduces ammunition consumption and boosts reload
– Old Corps combat effectiveness has been returned to +15% after it got nerfed last patch down to +10%. We went too far with the nerf because combat effectiveness gain from morale and stamina was also nerfed as well as many of the doctrines/skills that provided it. It’s since made the composition slightly too difficult
– Hearts & Minds doctrine slightly nerfed from +15% item resale to +10%, as it was too powerful especially when stacked alongside Camp Sutlers
– The item slot cost increase has been reverted. It was originally [50][100][150][200][250] but we had increased it to [60][120][180][240][300]. After playing extensively and watching others play, I am not happy with how difficult it has become to play “tall” and invest into your men. We are satisfied with the brigade cost increase introduced in our last update however and have kept that the same.
Combat Changes
– Charge momentum is being lost a little too slowly since the last update so I sped it up slightly. The charge momentum loss speed used to be 15, moved down to 10 in the previous update and is now 12 (middleground).
– The AI can no longer charge its cavalry again if it is still waiting for its charge momentum to deplete. This means you can withdraw from a melee with an AI without them immediately repeatedly charging you again and destroying your unit.
– Melee damage sped up very slightly because it ends up being extremely slow with low-tier units, it should be more similar to what it was in the previous patch. That said, the reduced morale and charge impact damage which was introduced in the Scorched Earth update will remain. I am going to look into flanking damage for future patches because I also feel like flanking isn’t as rewarded as it should be currently.
Item Changes
– The buckshot/buck & ball/quartered items now consume much less ammunition at the lower tiers and scale up proportionally with the accuracy increase
AI Changes
– Hildburghauser stamina buff has been reduced from +45% to +40%
– Sobieskian cavalry combat effectiveness has been reduced from +15% to +10%
– Frederickian reload buff has been increased from +25% to +50%, but its fire flanking damage was reduced from 50% to 40%. Its malus has been swapped from a stamina decrease to instead be a range decrease so that they get up in your face more.
– Gustavian doctrine renamed to Carolean since that better reflects the tactical disposition of the doctrine. Its infantry speed has been decreased from +25% to +20%. Its new malus is a -25% stamina debuff so it runs out of steam quicker instead of repeatedly charging you with high intensity.
– Saxe’s malus of an increased officer death chance increased from +50% to +60% because I’m still finding it hard to kill their officers. I also increased the amount of preferred rows the infantry likes to fight in by +1 so they have denser formations (playing into morale). Their officer morale provided is no longer +125% but +100%.
– Munnicher personality fix, its malus of taking higher fire damage wasn’t working properly.
– Maurician now has fire by rank to synergize better with its morale damage dealt buff
– Blandian now has Infantry accuracy (instead of Maurician) to play more into the British shooting buff. Its secondary effect is now a buff to infantry melee damage received -20%, representing the British thin red line (hard to frontally charge them). Their new weakness is a large -25% combat effectiveness to all non-infantry, so now the way to take on Bland is by destroying its support units (cav/artillery) before saving the infantry for last
– Daunian range decreased from +15% to +10% and its weakness is no longer a movement speed debuff but instead a melee damage received +20% debuff so you can counter this personality through charges. Its artillery accuracy has been reduced from +30% to +25%
– The AI now uses a more random assortment of personalities instead of having such a strong bias toward 2-3 that they would’ve used historically
Description Changes
– Fixed a few inconsistencies with the descriptions of certain personalities not lining up with their bonuses/maluses
Localization Change Upcoming
– Localization improvements made to many of the new descriptions/texts introduced in this latest update
