Wretch: Divine Ascent : 【1.4.4 Patch Update】Seasonal Mode + New Character « Execution
【1.4.4 Patch Update】Seasonal Mode + New Character "Execution
Greetings, warriors! We’re bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below.
Season Gameplay
Elemental Mechanics Adjustments
Season 1 theme: « Elemental Surge » — Fire, Ice, and Lightning elemental status mechanics have been adjusted.
• Skills with elemental effects now deal elemental damage immediately on hit and build up the same amount of the matching elemental status on the enemy
• Elemental status values no longer decay automatically and have a 500-point buildup cap
• When any elemental status reaches specific values (50 / 150 / 300 / 500), it directly triggers an Elemental Burst, dealing 40 HP damage to the character
New Character-Specific Items
Knight Frost Dagger, Thunder-Forged Warhammer, Burning Longsword, Lava Whetstone, Thunder Couple Rings, Dragonfire Iron Armor, Elegy
Ronin Searing Wakizashi, Murakumo, Humming Tsuba, Stormcloud Saya, Flame Pipe, Yuki-onna’s Protection, Sheath Snatch
Plague Doctor Shock Cane, Frost Sleeve Blade, Arc Spike, Incendiary Bomb, White Phosphorus Powder, Black Market Doctor’s Gloves, Needlework
WuJiang Cold-Iron Whip, Thunder God’s Wedge, Flame Dragon Axe, Ice Dragon Pearl, Vermilion Bird Tassel, Flame Dragon Pauldrons, Severing Current
Pirate Searing Iron Hook, Siren’s Dagger, Blazing Scimitar, Strong Rum, Lightning Rod Bracelet, Tidal Sword Belt, Overheat
Gladiator Shield of the North, Sword of Jupiter, Shield of Jupiter, Fire Oil Pot, Jupiter’s Blessing, Ring of Mars, Unruly
Executioner Zeus’s Wrath, Judgment Writ, Frost Curse Bracelet, Frost Lock, Soulbinding Chain, Branded Heavy Armor, Silent Mountain
Upgrade Event Adjustments
• Level 3 reward changed from a Skill Rune to an Emblem
• The Level 5 Skill Rune event and Level 7 Emblem event have been swapped
• Item rewards from Shadow Warrior Challenges have been unified into Gold rewards
Season Mode
• Points Mode has been renamed Season Mode
• Local points have been removed
• Season Points have been added — require online play in Season Mode; cleared when the season ends
• Season rewards have been added — unlock when each character’s Season Points meet the requirements
• New rank icons for all tiers, corresponding to 0 / 500 / 1000 / 2000 / 3000 / 4000 / 5000 points
• Season Leaderboards added — a character can enter the leaderboard after reaching 1000 Season Points
Casual Mode Adjustments
• Advanced Challenges can now be attempted, and characters can also be saved after meeting the conditions
Other Adjustments
• Updated the UI layout
Balance Adjustments
I. Global Value Adjustments
Parameter
Change
Counter Attack buildup cap per instance
Changed to 60
Counter Attack gain efficiency while not blocking
60% → 75%
Counter Attack buildup decay
18/s → 12/s
Counter Attack decay timer
3s → 5s
II. Skill Value Adjustments
Plague Doctor
Skill
Stat
Change
Quad-Strike (Core)
Damage
12/7/12/17 → 14/8/14/20
Power High Kick (Counter)
Damage
35 → 38
Poise Damage
29 → 34
WuJiang
Skill
Stat
Change
Triple Threat (Core)
Damage
38/56/31 → 41/62/34
Leg Twist (Counter)
Energy Cost
37 → 40
Damage
27 → 28
Poise Damage
26 → 33
Counter Attack
32 → 35
Knight
Skill
Stat
Change
Chain Slashes (Core)
Damage
38/38 → 42/42
Imperial Judgment (Core)
Damage
24/29/44 → 28/34/50
Front Kick (Counter)
Damage
35 → 37
Poise Damage
31 → 37
Ronin
Skill
Stat
Change
Triple Heavy Slash (Core)
Damage
26/11/37 → 23/10/33
Tsunami Quad-Strike (Core)
Recharge Rate
25 → 70
Energy Cost
60 → 130
Damage
8/9/11/12 → 17/20/24/26
Poise Damage
8/9/10/12 → 17/19/22/25
Counter Attack
9/10/11/13 → 18/21/25/28
Spinning Kick (Counter)
Energy Restored
100 → 200
Pirate
Skill
Stat
Change
Dodge Forward Slash (Counter)
Damage
22 → 30
Side Dodge (Counter)
Recharge Rate
30 → 10
Rapid Fire (Core)
Damage
23 → 29
Aimed Shot (Core)
Damage
73 → 76
Siren Tail Sweep (Core)
Damage
22/22/29 → 23/23/31
Whirling Kick (Counter)
Recharge Rate
25 → 30
Energy Cost
39 → 50
Damage
30 → 41
Poise Damage
24 → 34
Counter Attack
30 → 39
Siren Tail Sweep animation adjusted — it now hits enemies more easily.
Gladiator
Skill
Stat
Change
Stomp (Counter)
Damage
19 → 29
Poise Damage
15 → 23
Forward Shield Bash (Counter)
Damage
34 → 29
Poise Damage
27 → 35
III. Skill Effect Adjustments
Plague Doctor
• Low Triple-Strike (Core)Rare Effect: Counter Attack dealt by Low Triple-Strike is reducedEpic Effect: Low Triple-Strike’s Damage is increasedLegendary Effect: Enemy cannot block when Low Triple-Strike is used
• Sweeping Strikes (Core)Rare Effect: Damage increased 30% → 40%Epic Effect: Damage increased 40% → 50%Legendary Effect: Damage increased 50% → 40%
• Cross Cut (Counter)Trigger Condition: enemy Counter Attack count 1 → 2
WuJiang
• Azure Dragon’s Tail (Core)Legendary Effect: Ready to Strike stacks gained 20 → 15
Ronin
• Tsunami Quad-Strike (Core)Rare Effect: Damage increased 12% → 20%
Gladiator
• Fighter Technique (Core)Legendary Effect: When used as a Finisher, reduce Counter Attack buildup by 30% → 50%
• Formation Breaker Combo (Core)Rare Effect: Energy Cost reduced by 30 → 50Legendary Effect: Energy Cost reduced by 30 → 50
• Champion’s Stance (Core)Epic Effect: Damage increase per weapon 20% → 16%
IV. Potion Adjustments
Potion
Stat
Change
Healing Potion
Health Restored
15% → 12%
Bloodlust Potion
Lifesteal
15% → 18%
Potion of Revitalization
Energy restored below 20% Energy
100 → 200
V. Pirate Adjustments
Buff
• Blade Dance (replaces Gunpowder Fill)Each stack increases Finisher Damage by 5%The Pirate gains 1 stack of Blade Dance when a default Scimitar skill hits; all Blade Dance stacks are cleared when the skill chain ends
Core Skills
• Rapid Fire (Core)Rare Effect: Each stack of Blade Dance increases Poise Damage by 3%Epic Effect: When the Finisher in the skill chain ends, restore 50% of the cleared Blade Dance stacksLegendary Effect: After hitting, each stack of Blade Dance permanently increases the Damage of the next skill in the skill chain by 2% for the current battle
• Aimed Shot (Core)Rare Effect: Each stack of Blade Dance increases Damage by 3%Epic Effect: If used as a Finisher, consumes additional Energy on use (up to 50% of Max Energy); every 10 Energy consumed increases Damage by an additional 1%Legendary Effect: If used as a Finisher, it can Execute
• Curtain Call (Core) (replaces Backstep Slash)Rare Effect: If this skill chain is triggered as a counter, Damage increased by 30%Epic Effect: Gain 1 stack of Blade Dance for every 2 Scimitar hits from skills in the skill chainLegendary Effect: When triggered as a counter, the enemy cannot block for 3 seconds
• Phantom Strangle (Core)Rare Effect: Gain 25 stacks of Charge Acceleration after 6 hitsEpic Effect: Gain 25 stacks of Charge Acceleration after 6 hitsLegendary Effect: Gain 1 additional stack of Blade Dance on each hit
• Rising Slash Downward Cleave (Core)Rare Effect: If used as an Initiative Skill, the enemy cannot block for 3 seconds on useEpic Effect: The enemy’s unable-to-block duration is extended to 5 secondsLegendary Effect: Damage increased by 25% while Blade Dance is below 5 stacks
Counter Skills
• Dodge Forward Slash (Counter)Gain 3 stacks of Blade Dance each time the enemy misses, and 3 stacks of Blade Dance when interrupting an enemy skill
• Side Dodge (Counter)Gain 3 stacks of Blade Dance each time the enemy misses
Emblems
• Nimble Form: Gain 5 stacks of Blade Dance each time the enemy misses
• Overcharge: When a Musket skill crits, each stack of Blade Dance increases Poise Damage by 5%
Skill Runes
• Siren’s Vanity Case: When the socketed skill is used, Damage increased by 20% if Blade Dance is below 5 stacks
• Flamenco Blade: The socketed skill’s Scimitar Damage increased by 50%; Poise Damage decreased by 20%
• Ouroboros: The socketed skill can Execute on Scimitar hits
Bug Fixes
• Fixed Back-to-Back not taking effect
• Fixed Mantle of Jealousy granting extra Brittle when linked to Orichalcum
• Fixed incorrect Counter Attack buildup gain effects from Cold-Iron Shield, Banner of the Block Master, and Will of Counter-Attack in certain situations
• Fixed incorrect low-HP threshold for Berserker’s Armor
• Fixed Stonescale Aegis failing to remove buffs correctly
• Fixed Niten Ichi-ryū and Danse Macabre not taking effect when the Skill had already started
• Fixed post-link timing adjustments for Crow’s Cunning and Iridescent Scale not taking effect
• Fixed Will of Counter-Attack failing to activate Hyper Armor in certain situations
• Fixed Alchemical Bottle always granting Damage Boost at battle start instead of a random buff
• Fixed Chilling Claws’ actual effect not matching its description
• Fixed Standing Legion not taking effect
• Fixed Incense of Patience restoring an incorrect Toughness value
• Fixed an issue where the Counter Attack decay progress counter was not reset when Counter Attack buildup reached 0
