Windswept : Hotfix V1.0.5
Hotfix V1.0.5
Hue Gang REJOICE!
The list items below outline the issue that has been resolved
Crash Fixes:
• Hue interacting with Attack Pillar/Platforms would crash the game but only for some people
• Multiplayer: It was possible for a player to enter a pose that exceeded their existing pose table
General Fixes:
• Multiplayer: (Tagteam) It was possible to dismount from an animal buddy move around in real time
• Multiplayer: (Realtime) It was possible to pan the camera far enough to the right of the B.V. fight to hit the stage goal
• Marbles’ charge attack didn’t end when picked up by Grabba
• Level timer didn’t stop at the end of Chime Runners minigame (sorry speedrunners)
• Players could very easily get stuck in ceiling corner collision
• Game would softlock if you tossed turtle into a cannon while you were standing on a sticky ceiling
Visual Fixes:
• Added a lil’ signpost on the overworld near Honey-Hop Hollow
• Made the pink colour in secret exits more pronounced
Quality of Life:
• Your last checkpoint will now be saved with your game – if you need to quit for the day or exit the stage, you’ll load in at the checkpoint the next time you enter.
Performance:
• Attempts made to fix micro-stutters introduced in 1.0.4 (feedback appreciated, but also try unplugging/replugging any backlit keyboard/mouse as it’s a known issue that affects all Game Maker games)
