Wildcard : Performance Scoring & Match Quality Update
Performance Scoring & Match Quality Update

Spawner Summon Limits
We saw summon counts balloon well beyond intended pressure levels.
Spawner summons will now be capped by total active summons on the field, preventing runaway board states while keeping their identity intact.
Scoring Shift: Performance Per Minute
Players correctly identified optimal game lengths and summon loops.
Scoring is moving to a performance-per-minute model
• All stats remain the same
• Scores are now based on consistency and efficiency, not game length
• Any match duration can score well if played efficiently
• Full overhaul on how much each stat contributes to a score
• Win bonus has a win streak added to it now
This removes “optimal end timing”. We will still be checking matches for collusion and match fixing.
ELO-Based Matchmaking
Skill gaps were creating extreme score disparities.
Players will now be matched by ELO to start
• Slightly longer queues
• Significantly higher match quality
• More competitive, fair scoring opportunities
Full Scoring Transparency
Scoring clarity was a common request.
We’re fully exposing scoring data
• Scorecards will show exact stat values
• Players can hover over scores in the standings to see how points were distributed for each match
No more guessing, everything is visible.
Looking Ahead
Last week’s data gave us incredible insight into how players optimize, adapt, and push the system. These changes are designed to:
• Reward skill and consistency
• Reduce patterns
• Improve match quality
• Make scoring fully understandable and transparent
We’re excited to see how this Friday’s tournament plays out under the new structure.
Game Balance Updates
Ragna
• Dash count changed from 3 -> 5
Bolgar
• Fixed an issue where you could reactivate the Sidekick ability while it was on cooldown
• Can no longer cancel out of the Sidekick ability
Heartburn
• Initial damage changed from 60 -> 30
• Fire damage changed from 50 -> 30
Spord
• Spawn time changed from 15 -> 20 seconds
Volcrab
• Spawn time changed from 8 -> 15 seconds
Cactiking
• Spawn time changed from 4 -> 8 seconds
• Poison Cactiking spawn time changed from 4 -> 10 seconds
Deadeye
• Range changed from 30m -> 20m
• Aura Deadeye mana changed from 7 -> 9
Pocus
• Ranged changed from 35m -> 20m
Floraphant
• Damaged Floraphant damage changed from 75 -> 50
Sembler
• Partner spawn time changed from 10 -> 30 seconds
Pyrokeet
• Egg health changed from 75 -> 125
Buckshot
• Last Stand mana changed from 4 -> 5
Razorpaw
• Initial hit happens faster
See you in the Arena
