Transience : Patch #07
Patch #07
Hey everyone,
This update addresses a number of issues reported since the last patch. Thanks to everyone who’s continued flagging problems, we will keep focusing on fixes and stability through the end of the year.
General Changes
• Holdout: Body deposits now increase in value as you survive more waves
• Improved reliability of keypad interaction with gamepad and mouse
• Corrected wrist launcher hand position when using the Reneguage shotgun
• Fixed gamepad issues when customizing certain attachment slots
• Fixed Pause menu becoming unusable if accessed during loading
• Fixed G33 causing visible occlusion culling
• Fixed inability to continue to the next level on gamepad
• Fixed drones being instantly killed via scanning and disabling through a “test” keybind
• Fixed civilians being counted as “killed” when sleep-darted
Chapter 1 – “Unicorn” Changes
• Added missing first collectible: “Broken Tablet”, found immediately after exiting the first elevator
• Fixed mesh clipping on dead civilians on the second-floor (red) laundromat
Chapter 6 – “A Simple Meeting” Changes
• Fixed enemies spawning outside player bounds prior to speaking to Doherty
• Fixed collider issues throughout the entirety of this chapter
Chapter 9 – “The Transient” Changes
• Fixed collider blocking half of a pipe in The Transient
• Fixed player soft-lock edge case inside the top-dam elevator
Other Level Fixes
• Fixed collider allowing clipping between Randy and his office chair in the Safehouse
• Fixed missing material on smoke detectors in Going Shopping
• Fixed missing material on roof-access vents in Information Game
Good hunting.
