Toy Smash Kaboom! : Update 1.0.3 — Improved Item Drop Rates & Lower Event Requirements
Update 1.0.3 — Improved Item Drop Rates & Lower Event Requirements
Hi everyone,
Since launch, we’ve been carefully reading all your discussions and feedback, from the amazing lineup codes shared in the community to concerns about shop roll rates, balance, and the rank requirements for certain events.
With the goal of making builds more stable and the overall experience more friendly, this update focuses on reducing negative randomness and improving game flow and build depth.
To achieve this, we’ve made several optimizations to the Archive, item/hero pool mechanics, and unlock conditions for special events , helping your choices and builds align more closely with your expetitions, while still keeping the fun, surprises, and possibilities that randomness brings.
We’ll continue reading your feedback and will keep polishing these systems moving forward. Thank you for your patience and support!
Here are the full patch notes for Version 1.0.3:
New Features
• Added universal-item filter and reset button to Archive
• Archive search now supports searching by stat keywords
Adjustments
• Items from the current class now appear more frequently, while items from unrelated classes for the same hero appear less often. Increased drop rates for items required in combination
• Rank requirements for certain special events have been lowered.
• Crocodile Wager has been updated with two options: Gain 7 Gold, or Wager on winning your next Challenge to gain 12 Gold. (This event no longer deducts Gold.)
• The following items are now included in the Puppet Musician class pool: Mini Note, Mini Striking Note, Striking Note, Flaming Note, Moonlight Note, Striking Duplet, Flaming Triplet, Flaming Duplet, Flaming Triplet, Meteor Note, etc.
• Clockwork Gear and Mechanical Gear have been added to the Dr. Hamster class pool.
Balance
• Rotating Gear: Now grants an additional 30 Shield when triggered
• Strength Duel: Duration 22s → 20s
• Bravery: Knockback Power+10% per stack → Knockback Power +1 per stack
• Shovel: 4 stacks of Bravery → 2 stacks of Bravery
• Blast Stone: Added to Naughty Andy’s class items; Rage stacks 1 → 2
• Mushroom Boy: Max HP 60 → 70
• Mushroom Warrior: Max HP 100 → 130
• Mushroom Elder: Max HP 140 → 180, buff area and related effects removed, new passive ability: “When HP drops below 50%, gain 10 stacks of Healing”
• Mushroom Chieftain: Max HP 200 → 250, buff area and related effects removed, new passive ability: “When HP drops below 50%, gain 10 stacks of Healing”. Attack effect updated: “Converts 2 stacks of the enemy’s Healing into 2 stacks of Poison”
• Frying Pan, Golden Frying Pan, Mega Golden Pan: Cooldown 7.5s → 8s
• Blue Skull: Recipe updated: Green Skull + Green Skull → Green Skull + Skull
• Ghost, Chubby Ghost, Prankster Ghost, Reaper, Pumpkin Demon, Big Skeleton, Skeleton King, Skeleton Captain: Revival chance set to 100%. Base stats slightly lowered
• Inspiring Note: Healing 15 → 12
• Striking Note: DMG 12 → 10
• Mothership: Control effects now apply to 2 targets simultaneously
• A·L·I·E·N: AoE attack now has an additional 50% chance to apply “Shrink”. Attack interval 3.5s → 2.5s. DMG 30 → 25
• Plant Zone: Healing 4 → 7
• Pumpkin: Stun chance 50% → 25%
• Dancing Cactus: Recipe updated: Cactus Ball + Mini Striking Note → Cactus Ball + Moonlight
• Peapod Shooter: HP 40 → 50, DMG 6 → 8
• Twin Peapod: HP 60 → 65, DMG 7 → 9
• Mega Peapod: HP 75 → 80, DMG 8 → 10
• Frost Peapod: DMG 10 → 11
• Sunflower: HP 40 → 50
• Big Sunflower: HP 90 → 100
• Magic Lamp: Weight changed to 0; Haste stacks from buff area 4 → 5
• Reaper Hat: Demon Hat + Demon Eye → Demon Hat + Demon Hat
Bug Fixes
Fixed an issue where the screen became blurred after checking item details on the battle result screen.
Fixed an issue where Strength Duel failed to block the use of Midas Touch.
Fixed incorrect description for Eternal Flame .
Fixed display issues after triggering the Crocodile Wager event, returning to the main menu, and re-entering.
Fixed abnormal trigger counting when Sonata effects interacted with each other.
Fixed an issue where the Midas Touch buff area failed to correctly grant Shields.
Whether it’s a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community!
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