Terraformental

Terraformental : v0.5.0.30 – Hotfix

v0.5.0.30 – Hotfix

Assuming no new bugs arise from this patch, I’ll be starting work on the v0.5.1 minor content update to round out Strabo. It’ll aim to balance out Strabo a bit, add in minor content that’s been suggested or didn’t make it into the initial release, and clear up some of the worst UI irritations. But for now, patch notes!

Features

• Options:Show loop timer on main screenGroup by « Resources or Area »Pause on item cooldown complete

Content

• Alt Desc:Exit Through Vehicle Airlock and Cycler Vehicle Airlock with rover in/outsideGet Back on Course after loop 1, before reaching LaurionPark in Central before/after exploringForce Admin Doors with/out power and hacking
• Alt Logs:Manually cancel charging portal artifactCall tram after seeing it’s blocked but not unblocking it in any loopInspect chamber in the hidden area after watching the logsOpen Portal 3-7 timesTake Mid Range Transceiver after exploring agriculture control room
• Death Message: Head towards Astrape with/out any motor upgrades
• Actions:Move Generator Outside with/out power (so long as your rover is outside)Unload Mining Motors anywhere you can exit the rover[Combined] Gather Supplies at TalosSplit Build Solar Mount to Connect Solar Mount
• Clarified names of Bypass Derelict Rover actions
• Clarified log to search logs for new facility
• Sending tram to Astrape without you has a warning message
• Log for Inspect Mining Motors is now constructed
• Rewrote endgame logs to account for no power coupler

Balance

• The tram being destroyed removes power drain from Astrape
• A facility starts with 50% damage
• Reduced damage per event from 10% -> 5%
• Events continue after taking the artifact, but at lower rate (1-2m -> 5-8m delay)
• Familiarity grouped Head for Derelict Rover with Depart for Talos (from derelict)
• Actions to install mobile equipment reset when the equipment moves
• Actions to unload mobile equipment reset when the vehicle they’re in moves
• Agriculture control is disabled when you take the mid range transceiver

• Added copy text button to PDA note entries
• Added support for non-Qwerty keyboards

Bugfixes

• Prevented loading saves from future versions
• Corrected Conditions:Several alt logs for waking up with the endgame itemStrabo Death Messages appearing late/multiple timesSeveral Note EntriesCall tram after unblocking in a prev loop (not this loop)Rover low on power when you have/not installed the generator in prev loopWater Bottle log segments regarding Strabo
• Combined actions (especially nested ones) are better at resetting
• Combined actions give a nicer message if you partially complete them, then hover when they’re locked
• Corrected logs for checking weather from the rover
• Prevent modifying generator for charging block when it’s in a vehicle
• Tram can be sent to Astrape when any item is loaded on it
• Log for seeing that something doesn’t move won’t show the same loop you find it
• Grants Item tooltips on combined actions count duplicates
• Crop events visible when loading in certain states
• Inventory sorts consistently
• Reduced volume of Astrape music
• Item stats are saved even if you don’t have any
• Endgame item doesn’t give couplers when charged
• Actions to Install Solar Panels are hidden if you can’t install them
• Actions related to the endgame item have a unique icon
• Clarified wording of note in Facilities > Strabo
• Stopping and restarting Astrape’s reactor respects the power artifact being there
• Generator can’t be installed in Astrape’s vehicle airlock
• Events with a x0 speed multiplier don’t show 0.0s
• Memory leak when loading
• Can’t force consume when dead
• Fixed Modified Time display with partial progress
• Typos