Solarpunk

Solarpunk : 📅 Solarpunk: An Important Update About Our New Release Plan

📅 Solarpunk: An Important Update About Our New Release Plan

Please read this text carefully!

We know many of you have been waiting patiently for Solarpunk, and today we want to share an important update. Solarpunk means the world to us, but as a small two-person team, every detail takes

time. 

We want to make sure it truly feels special when you finally get to play it, so we made the decision to move the release to next year. 

Over the past months, Solarpunk has grown beyond anything we could have imagined. We’ve now reached over 900,000 wishlists on Steam, had one of the most successful demos during Steam Next Fest in February with over 100,000 downloads, and our Kickstarter campaign was a huge success thanks to all of you. We’re incredibly proud of these milestones, but they also come with the pressure to deliver something truly great. 

One of the biggest parts of that is the multiplayer experience. Building a smooth, stable, and enjoyable co-op mode is one of the most complex challenges in game development. It takes extensive testing, fine-tuning, and a lot of time to make sure everything runs seamlessly for everyone. That’s why we decided to take a bit more time to ensure the multiplayer is as fun and reliable as the single-player experience you’ve already seen. 

Speaking of which, our single-player playtest was a huge success. 93% of testers said they would recommend the game, which makes us incredibly happy. It also helped us identify areas for improvement, and the upcoming multiplayer test will help us take the final steps before launch. 

This will be the final delay, and we can confidently say that Solarpunk is now entering its final phase. Thank you for your endless patience, your trust, and your excitement. You’ve supported us for years, and that means everything to us. We promise the wait will be worth it. 

🚶What are the next steps?

After the single-player playtest, we made some changes based on your feedback.

🔧 What needs improvement:

• Inventory management: Players really want “craft from storage,” sorting options, and bigger stack sizes.
• Airship controls: Some found flying a bit too sensitive and wished for an autopilot option for long trips.
• Early-game pacing: Cotton grows too slowly and tools break too fast, making the early hours grindy.
• Late-game goals: Players want more content, quests, and reasons to keep exploring.
• Performance: Thunderstorms caused FPS drops and lightning bugs that sometimes hit players unfairly.
• Animal systems: Some pathfinding issues caused animals to get stuck and stop producing.
• Controller support: Needs more polish to fully support controller and Steam Deck play.
• Tutorials: Players asked for clearer explanations for systems like electricity and crop sheltering.

All of this feedback has been carefully reviewed, and many fixes and improvements are already in progress!

We are currently preparing everything for the multiplayer playtest. The number of players who have access to the co-op mode will be gradually increased.

We don’t want to give a date (we haven’t been very good at meeting deadlines in the past :P), but we will let you know very soon.

With love and gratitude, 
The Cyberwave Team 💛

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