Slay the Spire 2 : May Bug Fixes
May Bug Fixes
Hey Slayers! Today we are pushing out a bugfix patch that brings tons of bugfixes from the beta branch over to main.
BUG FIXES:
General:
• Improved the reliability of saving your settings on startup
• Fixed a crash when applying powers to dying creatures
• Fixed a crash when opening the card pile screen while targeting an enemy on controller
• Fixed a crash on Linux during combat when UI elements were removed mid-frame
• Fixed a crash on Linux when ICU libraries are unavailable
• Fixed audio staying muted after pressing the volume keys or alt-tabbing on Linux
• Restored the default rendering backend to D3D12 for Intel 620 GPUs
• Fixed number keys not selecting cards when your mouse cursor was too low on the screen
• Fixed being able to open the card inspection screen and toggle View Upgrades with the same button press
• Fixed being unable to use the View Upgrades hotkey in the card inspection screen
• Fixed the card inspection button blocking the « accept » hotkey on the Pandora’s Box card view screen
• Fixed playing the Wish card on controller immediately selecting a card in the grid on the same button press
• Fixed broken controller navigation from your relics to the reward screen after clearing the top reward option
• Fixed the game rapidly switching between « Controller Detected » and « Mouse Detected » while playing on a controller
• Fixed being able to target dead enemies on controller
• Fixed being unable to navigate off of the top bar in the shop
• Fixed controller navigation in the shop after buying out all relics and colorless cards
• Fixed being unable to navigate rest site options on controller when you have two rows of relics
• Fixed being able to start a single-player run on controller while the Ascension tutorial was open
• Fixed errors in the input settings for new keybindings added after your settings were saved
• Fixed an error when unfocusing a potion slot during potion removal
• Fixed an error caused by an offscreen epoch indicator on the Timeline screen
• Fixed separator lines appearing on the Daily Leaderboard screen when no scores had been submitted, or while scores were still loading or had failed to load
• Fixed replayed cards not displaying the correct damage when powers wore off between replays
• Fixed the Night Terrors modifier being able to kill you
• Fixed loading a save file with a deprecated boss being able to roll the same boss twice in a double-boss fight
• Fixed not removing all Spoils Map cards when you complete the quest and somehow have more than one
• Fixed a rare softlock related to writing debug files
• Fixed an issue where your odds of receiving another potion reward could sometimes increase instead of decrease after winning an elite combat and receiving a potion
Ironclad:
• Fixed being able to select an already-upgraded card with Armaments when it was added to your hand by Largesse+
Silent:
• Fixed being able to skip the Survivor card’s discard selection using the peek button
Defect:
• Fixed the Scrape card discarding cards that cost zero Energy but have a Star cost
• Fixed a spacing issue in the Consuming Shadow power’s hovertip
Regent:
• Fixed the Summon Forth card so it now puts your existing Sovereign Blades into your hand before Forging instead of after
Potions & Relics:
• Fixed The Boot dealing 5 damage instead of 1 to you from the Bad Luck curse while you have Intangible
• Fixed the Self-Forming Clay relic being triggered by the Terminal modifier’s max HP loss
• Fixed the Whispering Earring relic replaying Stardust for 0 Stars instead of the correct amount
Enemies:
• Fixed Lagavulin Matriarch’s « zzz » sleep particles not going away in the bestiary when she is no longer sleeping
• Fixed a VFX glitch when Snapping Jaxfruit dies to the Reflect power
• Fixed the Zapbot’s High Voltage power hovertip to correctly state it gains Strength at the end of its turn instead of the start
• Fixed Living Fog missing its smoke
• Fixed the Ceremonial Beast’s music transition not lining up with when it gets stunned
• Fixed the Enfeebling Touch power causing the Ceremonial Beast to gain Strength after you stun it
• Fixed a softlock with the Thieving Hopper when you have no cards for it to steal
• Fixed the Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
Events:
• Fixed cards from other characters appearing in the Infested Automaton event
• Fixed being unable to discard potions in the Punch Off event
• Fixed being unable to give the foul potion to the Merchant
Ancients:
• Fixed a crash when selecting Ancient relic options
• Fixed being able to navigate back to Neow’s options while viewing the card library
• Fixed being able to slightly see the top of the next dialogue bubble before it animates in at the Ancients
• Fixed the Leafy Poultice relic transforming the upgraded Strikes and Defends granted by Neow’s Talisman when you get both from Neow’s Bones
• Fixed the Nutritious Soup option appearing in the Tezcatara screen when you have no Strikes
Multiplayer:
• Fixed the Pael’s Legion and Vambrace relics not triggering when their owner applies Block to other players
• Fixed the Dense Vegetation event being able to appear when any player has 8 HP or less
• Fixed being able to start a loaded multiplayer game with only one player
• Fixed other players’ HP bars going offscreen when resizing the window while in settings
• Fixed errors when players had square brackets in their name
• Fixed the « Show Multiplayer Drawings » checkbox not using its localized text
• Now showing the correct error message for a Steam multiplayer connection timeout (error 5008)
• Improved error reporting for a specific rare connection error
• Fixed a softlock related to using the Driftwood relic on your first run
