Poker Night at the Inventory : Poker Night at the Inventory 1.3.0 Update
Poker Night at the Inventory 1.3.0 Update
Poker Night at the Inventory has been updated to version 1.3.0, a fine vintage in our estimation. For all of what’s included, read on…
We added a few small new features, and restored a little missing content:
• Your stats and unlocks are now saved separately from the game settings, so when you switch between devices, your unlocks, stats, and progress will come with you, but not your settings. This was especially notable for Steam Deck players who were bringing desktop graphics and sound settings with them when changing devices.
• If you play with uncensored dialog, the subtitles are now also uncensored. We also fixed Tycho’s « sh*t hot » line: it is no longer censored when playing in uncensored mode.
• You can now adjust the bet or raise the amount using your scroll wheel.
• Ambient Sound now has its own volume slider in settings.
This patch also fixes a bunch of bugs:
• If you felt like you won an item and it went to the wrong player, it was almost definitely a game where the pot was either split, or there were one or more side pots. We found and fixed some instances where the item would go to nobody if the pot was split, or to the winner of the last side pot. Now, if a character has bought in with a special item and busts out during a side pot, the winner of the biggest side pot gets the item. If the pot is split, both winners of the split pot get the item.
• Fixed the game sometimes not progressing after certain conversations were interrupted.
• The Heavy’s minigun sound now loops when everyone at the table draws their guns on Tycho. (And yep, we missed the looping minigun sound where he flips the table over but will get it in the next patch.)
• Strong Bad doesn’t leave his shovel floating above the table when dialog is skipped mid-shoveling.
• Fixed a bunch of camera pops throughout the game.
• Fixed a bunch of subtitle typos and places where the text didn’t match the final recorded voice lines.
• Fixed instances where a character’s cards would sometimes pop or flicker when turning them over.
• Characters no longer harass you to stop taking too long when you’re in a menu (this sounds funny writing it out here, but really felt like a bug in the game, because it was).
• Fixed hole card textures not updating when switching decks after a player has folded.
• Fixed multiple instances of missing sound effects when Heavy slams his hand down on the table.
• Fixed other missing sound effects on Max and Heavy « all in » animations.
• Fixed instances where cards could be attached to Tycho’s hand even when they were way across the table, so they’d go flying around. Characters’ hole cards also no longer occasionally float above the table if a line is skipped at the wrong moment. Cards just generally float less after this patch.
• Fixed NPC’s chips sometimes disappearing while betting when there is a camera cut.
• When the player camera slides over to sit across the table from a character during heads-up play, your opponent now looks you in the eye, instead of looking at where you used to sit.
• When you win the Dangeresque, Too? shades, we show the updated model in the pop-up window congratulating you, instead of the old 2010 version.
• Max no longer says « Thanks, guys! » when he’s the last NPC at the table.
• When Tycho is anxious about the next card in a showdown and covers his eyes in close-up shots, his finger no longer intersects his eyebrow. Finally we can all relax.
We received reports from some people who weren’t having their progress saved. In almost all cases this was due to aggressive antivirus software (usually Windows Defender) silently blocking the game from writing to its own preferences files. We’ve since submitted Poker Night to be whitelisted. If you’re someone still experiencing save issues after playing on version 1.3.0 please let us know in this thread or
with any details you can provide about your setup, including any antivirus or security software you’re running.
We’ve also received some burning questions about how the game plays poker, how to unlock items, and a few other bits of Poker Night esoterica. Since we’re already two dozen bullet points deep into Poker Night talk, this seems like as good a place as any to get into a few of them:
• How do tells work? Specifically, I’m seeing them behave differently than I remember from the original 2010 Poker Night. It wouldn’t surprise us if the tell behavior changed a little between the original release and the new one, but maybe not for obvious reasons. While the underlying code powering the characters’ tells is unchanged from the original release, a lot of other bugs were found and fixed around how characters evaluate their hands. Now they’re better at evaluating their hands, so the « temperature » of tells is probably subtly different.
• Does the AI « cheat » and change out cards to give the other characters better hands than me? We are asked this a lot! And as fun as it is to imagine the game cheating in such a way, it doesn’t. Cards are drawn from the deck randomly as they’re dealt out. There’s no code in the game to change cards or hands during play, and each character’s decision-making AI is only aware of the cards in their individual hands and the community cards as they’re dealt out. Honestly, making the game cheat on top of everything else would have been a lot harder and more annoying than simply dealing the cards, and there’s no real benefit to doing so in a single-player poker game that’s just for fun. Okay but what about hard mode, they must cheat there? Unfortunately for you, no, you are just losing at cards. Hard mode does change the AI skill and aggression levels, but doesn’t change the cards dealt or any other game code.
• How are item rounds triggered? I keep restarting over and over, and nobody is buying in with an item. In the original release it was a little easier to game the system and trigger item rounds by abandoning tournaments and restarting. In the new release, the more tournaments you win, the more your odds of triggering an item round go up. And if you’ve just won an item, there’s no chance of getting another in the next tournament. So if you want to increase the chances that the next tournament will include a character buying in with an item, win a tournament or two.
• I won an item off a character but I don’t see it in my Team Fortress 2 backpack. Where’d it go? You have to launch TF2 after winning the item for it to appear in your inventory. If you’ve won the item and earned the associated Poker Night Steam achievement, and when you open Team Fortress 2 you still aren’t awarded the item, that is irregular and you should email Valve support.
• How does the Down to the Green achievement work? There must be at least one other player left at the table when you win, you have to be all in, and you have to win two consecutive hands that way.
• This isn’t a question, but « Chkdsk » isn’t a typo. Thank you to everyone who wrote in about it all the same!
As always, thanks for letting us know when you find a bug. If you’ve got a bug that you’ve encountered but don’t see it here, please let us know in the comments and we’ll do our best to squash it.
