Past Fate

Past Fate : Patch 0.6.1.0

Patch 0.6.1.0

Patch 0.6.1.0 is now live!

With Patch 0.6.1 we wanted to make the game much more polished for new and veteran players. We have remade whole attribute and skill system. Attributes are no longer automatically set for players upon leveling up but the choise what stats to increase are made for players to decide. Currently this feature is free to spend or take out points as we want players to experience with different builds before we make unlearning skill to cost gold.

The game now has a lot more guidance for players. Once leveled up the game will let players to know they have attribute points to use, same goes for weapon skills once players use a weapon skill there will be cooldown displayed to indicate how long it takes until they can re-use the weapon skill.
Weapon skills now deal atleast 50% more damage than they used to, making them much more needed way to advance in combat.

Alchemy has been improved and it will bring strong combat potential with elixirs.

Enemy statistics are increased and the game should overall feel much more difficult for players.
We also have the stash system made for the game, but there was few issues with it so we are postponing it to come out within a week or two. Same goes for combat update that we had in mind when we started to tweak up with the weapon skills so players can expect those to come out during this month still.

Game Improvements and changes summary:

• Remade attribute and skill system
• Alchemy improved with elixirs that will help with the journey
• Added notifications for when players have attribute points to spend
• Weapon Skill cooldowns. Cooldowns will also be added for elixirs in the next update
• Game closes without confirmation when closed
• New custom assets added in world replacing placeholder ones
• Road material has been improved
• Newharbor has been polished to look much more like a medieval village in danger
• Newharbor harbor has been completely remade
• Quest marker size increased by 50% and brightness increased from 1.0 to 3.0
• Equipped items no longer are shown in inventory but on character tab on top of inventory only
• Added outdoor toilets since citizens needed them
• Perrin Clay added to Kingswall (Quest NPC)
• Bloodmoon Island content and size increased
• Ravok Bloodmoon added to game
• Edward the Squire added near Bloodmoon Island (Quest NPC)
• Slight UI changes for HUD
• Quest Objectives have been optimized (Some slay quest values increased that were too short)
• Westborough treasure chest drop percentage changes
• Edaria treasure chest drop percentage changes
• Blackfang Keep treasure chest drop percentage changes
• Swamp Troll stats have been increased
• Mountain Troll stats have been increased
• Blackfang Keep enemies health and statistics have been increased & damage increased
• Forgotten Mercenary Gloves statistics have been changed
• Gravewarden Krell has been added to Westborough
• Necklace of Lost Traveler stats have been changed
• Lost Cleric Robes stats have been changed
• Not So Clean Robes added to the game
• Recipe changes
• New Quest: Risen Gravewarden
• New Quest: Slay Ravok Bloodmoon
• New Quest: A Most Unfortunate Situation
• Dexterity changed to also increase stamina by 0.05
• Elixir of Minor Stamina added
• Elixir of Stamina added
• Weapon Skill cooldown and damage changes