Pale Coins

Pale Coins : Version 1.0.5 – Patch Notes

Version 1.0.5 – Patch Notes

Improvements:

Reduced the NG+ level increase of enemies

Nerfed the damage scaling of enemies in higher NG+ cycles

Option to lock items in the inventory

Option to mark items as junk based on rarity

Option to show / hide junked or locked items

New Armor Prefixes

New high-level Artifacts

New high-level Weapons

New gems and enchantment recipes

Nerfed luck bonus to item find and magic find

Capped the maximum item level of random loot in the Standard game mode. High-Level items are obtainable starting NG+

Changed the handling of « on kill » item modifications

New chest placed nearby Jesse’s chest for a lockpicking intro

Stamina consumption is now visible for most skills

Text highlight in the player window the after reaching the maximum amount of -Damage Taken

Saving is no longer possible in the Endless Tower game mode

Teleportation is no longer possible in the Blood Dungeon

XP information when hovering over the XP bar

Bugfixes:

Changed the Critical Hit Bonus on random items

Fixed several item inconsistencies

Resolved crash when interacting with the altar immediately after sacrificing a heart

Resolved crash when selecting a skill after increasing the attributes

Resolved issue where stashed item icons were not shown