Out of Time

Out of Time : We’ve Reworked Loot Based On Your Feedback

We've Reworked Loot Based On Your Feedback

Hey Timetravelers,

We’ve been diving deep into your feedback since launch, and one message came through loud and clear: the solo loot experience just wasn’t cutting it.

Our goal is to make co-op a blast, but we saw that the reward system was actively discouraging solo players. Reading your comments made it obvious we had to make a change.

« Running alone takes twice as long for half the reward… it doesn’t seem logical at all to make solo players have to grind missions 4x as much. »

« If I can’t get a group I just log off. Game isn’t worth playing solo. »

You’re right. Your time should be respected, no matter your group size. So, we’re changing things.

The Big Change: Four Loot Choices for Everyone

Starting today, the number of loot choices you get is no longer tied to your squad size.

All players will now receive four reward cards to choose from.

This applies to rewards from:

• Mini bosses
• Gear Slimes
• The end of every run

Whether you’re jamming solo or with a full team, you’ll have the same number of options to hunt for that perfect piece of gear.

One More Thing…

We also squeezed in a quality-of-life fix:

• Ring & Trinket Stat Display: When a ring or trinket drops, its stats are now shown directly on the item card. Make better decisions, faster.

We believe playing in a group should be an exciting choice, not a requirement to feel rewarded. This patch is the first big step in making that a reality.

Thanks for being an awesome community and for all the constructive feedback. It truly helps us make the game better.

Jump in, check it out, and let us know what you think!

Cheers,
The Out of Time Team