Noobs Are Coming : Noobs Are Coming 1.0 Release Date: November 27
Noobs Are Coming 1.0 Release Date: November 27
I’m super excited to announce that:
✨THE 1.0 OF NOOBS ARE COMING RELEASE ON NOVEMBER 27th
• 📅 NOVEMBER 27th (in less than a week!)
• IT WILL BE THE BIGGEST CONTENT UPDATE EVER
✨ THE CONTENT INCLUDED AS OF NOW (Early Access version 15.X)
• Noobs Are Coming already offers an enormous variety of playstyles and a wealth of meaningful content
• 37 Playable Characters with Unique Effects
• Character Merge Feature (Merge the effect of 2 or even 3 different characters)
• 70+ Attacks with Unique Mechanics
• 140+ Items
• A huge potential of synergies and combinations, to make each run feel fresh and unique
• 117 Achievements
• 30+ Enemies (without counting all the Secrets)
• 5 Difficulty Levels
• Endless Mode
• Co-op Mode
✨ NEXT WEEK, THE 1.0 RELEASE will bring EVEN MORE Playable Characters, Attacks, Weapons, Achievements, Items and Content
✨EARLY ACCESS RECAP!
Here is everything we achieved thanks to the feedback of the awesome player and Discord community
• 40+ Updates during Early Access including 15 MAJOR UPDATES 🚀
• Tons of new content (new Playable Characters, new Unique attacks featuring innovative mechanics, new Items, new Enemies, New Bossfights)
• Mid-run autosave/resume feature
• Added a LOT of depth to the potential of synergies and combinations (crazy chain reactions, a single item can completely change the behavior of many of your attacks such as Attack Orbit Speed or Serpent Chain). I keep being amazed by the crazy builds and theorycrafting the community keep posting every week on the Discord
• Every stat is meaningful: complete rework of many stats such as Attack Orbti Speed, Range, Cooldown, and Knockback stats.
• Every item is impactful: many items now have unique effects, and stat-boosting items give much bigger increments. White-tier items also offer more interesting choices.
• Fewer but stronger drops: players now get slightly fewer items during a run, but each one has a much stronger impact.
• Improved the RNG Several times to find the perfect balance based on community feedback between a shop that provide relevant Attacks/Weapons and still allowing Discoverability to let the players create unique builds each run.
• In the same sprit a lot of hidden rules or important details were added to make sure the game feels fair and pleasant.
• Tremedously improved the co-op experience (Shared Souls/Chests/XP options, tons of QOL improvement, great support of any controller configurations on all platforms)
• Reworked every single Equipable Attacks and Playable Characters (Minions, Plants, Kickable builds and many of the other innovations the game brings to the genre are now better balanced, polished, and funnier to play)
• The game provides super user-friendly and state-of-the-art customization for almost anything visually, super useful to enjoy the most chaotic builds (Transparent Attacks, Locked Camera etc..)
• Tremendously improved the Game Feel in many Area (completely reworked the procedural animation logic involved in many systems, added new visual feedbacks, overhauled the sound effects)
• Better Visuals (tweaked the post-process, remade a lot of sprites from scratch, improved particle effects)
• A lot of very niche and device-specific issues that were only affecting 1/2% of users are solved, a priority was put to provide personnalized support for people facing annoying issues (and it will continue to be the case if some still exists, just report them on Discord and it will be added to the backlog of things to investigate)
• Lot of new accessibility and QOL options (such as Difficulty sliders, Skip Cutscene Option, Shortcuts)
• Many Enhancements of all kind (UI enhancement, many improvement on many gameplay mechanics and systems, better discoverability and explanation of existing features)
• Better Balancing
• Tremedously improved the localization for the 14 Supported Languages directly based on community feedback
• Twitch Integration: noob enemies takes usernames from the chat, streamers can destroy their Chat
• We watched our favorite Content Creator playing and enjoying the game! Real Civil Engineer, Dex, Joueur du Grenier, Domingo, Mynthos, AdmiralBahroo, DangerouslyFunny, Olexa, Zueljin, Hii Channel, Gerier and many other amazing creators!
• Steam Deck Verified ✅Valve officially added Noobs Are Coming in their prestigious « Steam Deck Verified catalog. It feels quite surreal!
• At this point every single thing in the game got improved several times, and many tiny but important details that make a huge difference were implemented
✨ NOOBS ARE COMING HAS BEEN DEVELOPED AND IMPROVED THANKS TO THE COMMUNITY
• I want to give a huge THANK YOU to all players and to the amazing Discord community. Your feedback and support have helped shape this game into something truly awesome, far beyond what I initially imagined.
• 130+ Updates overall directly based on community feedback since the first public version
• 50 Updates during the Public Demo
• 40 Updates during the Private Beta
• 40 Updates during the Early Access including 15 MAJOR UPDATES
✨ WHAT’S NEXT
• The 1.0 Release doesn’t mean the end of development for Noobs Are Coming.
• I’m having so much fun working on this game, and I still have tons of ideas I’d love to implement!
• Several post-1.0 updates will already be released during December and January, and throughout 2026 the game will continue to receive updates. A lot of new and exciting content is already in the works.
If you enjoy the game and want to support its development, tell your friends and favorite content creators about the game. Every little gesture counts.
As a tiny solodev, your support means the world to me!
Let’s make this 1.0 Release a tremendous success 🚀
Once again, thanks to everyone for playing the game!
https://store.steampowered.com/app/2225960/Noobs_Are_Coming/
