Mycopunk : Procedural Levels Beta 4
Procedural Levels Beta 4
Procedural Tundra
• The procedural Moldy Tundra is now available! Trypophobes beware.
Procedural Improvements
• Optimized terrain generation times for the procedural Desert
• The navigation mesh should bake a bit faster when loading into a procedural level
• Improved grass blending between biomes
• Fixed a missing face on one of the Gravity Farm barns
• Objects can no longer spawn clipping through pipelines
• Objects can no longer spawn clipping through Ice Floes ring platforms
• The citizens no longer float (I think)
• Fixed an issue that caused late-joining players to get stuck on ‘waiting for other players’ if the Drop Pod was still in the mission
• Fixed an issue that occasionally carved out the entire bottom of the Gravity Farm terrain
• Fixed an instance where the side objective to upload data could spawn under the ground
• Fixed a source of crashing on some GPUs that was especially prevalent when loading into Prized Possession and Paid Time Off
Wrangler
• Using your Rocket Lasso while holding a physics object will now actually lasso you forward instead of grabbing the held object
Misc
• Changed the label on authored levels in the mission select screen to Permanent Location
• Added an icon for the Blitseg
• Fixed an incorrect collider on the large rooted mushrooms in the Moldy Tundra
• Stack icons for Killing Field and Laying Cable now appear correctly when these stacks are applied to you from another employee’s Shocklance
• Fixed a bug that broke the railgun targeting window in Planetary Defense
• Fixed an incorrect bridge collider in the Ice Floes that was blocking access to Bruce
• Updated upgrade icons for Doublestack Cartridge, Fire Gel, and Chemical Symbiosis
• The timer sound on Abomination Assault now starts at 30 seconds
• Fixed an issue where you wouldn’t reequip your primary weapon if your heavy weapon was despawned
• A text chat message is now displayed when you use an auth code at Roachard’s computer after already discovering its upgrade
• Fixed an issue where sound for Cranius spewing out explosives stopped playing
• The ammo cart in the HUB now refills heavy weapon ammo
• You can fullscreen the minimap while dead
• Fixed an issue where Heavy Pockets wasn’t generating ammo for your equipped Heavy Laser Cannon
• Fixed an issue where upgrades that refunded ammo to your heavy weapons would only give a tiny amount of ammo to the Heavy Laser Cannon
• Fixed an area in Titan City where Ouroboros rooms could spawn outside the level barrier
• Continuing an Ouroboros mission in an outdoor level will now randomize your room position so you don’t lose your run if your last room somehow spawned in an unreachable spot
• Added special firing sounds for Lone Cannoneer (Trident), Railshot (Shocklance), Double Barrel (Jackrabbit), and Explosive Pellets (Swarm Launcher)
• Added an audio filter when you’re inside an optical jammer’s radius
• Shortened the countdown when launching the drop pod from the HUB
