Mycopunk : Patch 1.5.7 (The one about the missiles)
Patch 1.5.7 (The one about the missiles)
Hey [comically corporate sounding synonym for players], happy [day of week]! We’re hard at work on the next update, which will arrive on [insert release date here]. But bracket jokes aside, we’ve got a small update to tune down the new missile enemies a bit:
• Missile Arrays despawn 92% faster after being detached from an enemy, making it much less likely for another enemy to pick them up.
• Mortars despawn 75% faster after being detached from an enemy.
• Reduced Missile Array health by 30%
• Reduced Mortar health by 10%
• Reduced Rocket Grunt shell health by 17%
• Missile Array and Mortar attack interval scales with threat level. We’ve turned up their minimum interval so that missiles don’t fire quite so often on higher threats.
• Missile Array and Mortar projectile speeds also scale with threat level and we’ve also limited their maximum interval so that they aren’t as fast on higher threats.
• Fixed an issue where multiple missiles weapons and Blast Pod Launchers on the same enemy would sometimes all begin firing at the exact same time
Also…
• Fixed an issue where Hot Boxing wasn’t displaying how much fire it applied
• Fixed an issue where Glider’s Rocket Salvo could sometimes lock onto yourself
• Fixed an issue where Glider’s Rocket Salvo could lock onto targets behind you
