Monsters are Coming! Rock & Road

Monsters are Coming! Rock & Road : Patch 1.3.6.0

Patch 1.3.6.0

Hello Heroes!

Thank you so much for the amazing reception to the DLC patch. We put a lot of QA and care into this update before release, but with a patch this big, a few issues can still slip through once thousands of Heroes start pushing the game in every direction.

We’re closely following your reports and are already working through every problem you’ve brought to us. This hotfix is a first step to clean things up and make your runs smoother.

Thanks again for playing, reporting, and supporting the game.

🎯 Achievements

Fixed a duplicate achievement:

“Reach the Ark with 10 different Townhalls” → now correctly set to 5 different Townhalls

🐛 Bug Fixes & Improvements

🧱 Gameplay & Systems

Fixed an issue where the game could softlock after disabling all Relics and returning to the Main Menu

Fixed Mobile Tower disappearing near Shelter gates

Fixed an exploit allowing the Hero to leave the playable area on Road of Clovers

Fixed Fire Aura attack speed upgrades not working properly

Fixed Risky Draw and Backfire challenges being selectable while Corruption is disabled

Fixed Mule trail damage being higher than intended

Fixed enemy knockback direction being incorrect (based on Hero facing)

Fixed street length calculation issues

Fixed Rampart streets not counting toward Civilians at Arms unlock

Fixed Lootbag pathfinding issues

Fixed BigBloatoad linking outside playable area

Fixed moving tower walls spawning incorrectly at high Corruption

🧠 Monsters

Fixed some bosses T-posing while moving

Fixed enemies spawning incorrectly when Corruption = 0

🏙️ Level & Environment

Fixed City getting stuck on bridges (Road of Sands)

Fixed collision issues (Hero entering rocks, gaps in level geometry)

Fixed windmill blades floating after destruction

Fixed invisible broken Ramparts on the grid

🎮 Controls & UX

Fixed Inspect City shortcut not working

Fixed music navigation issue in Audio Settings

Fixed input loss in Main Menu leading to potential softlock

Fixed issue where Exit during Mobile Tower placement grants XP

Fixed ability to enter banning mode during Mobile Tower placement

🖥️ UI & Visuals

Fixed incorrect biome background in selection screen

Fixed End Stats displaying incorrect enemy kill count

Fixed incorrect values in Explosion Family bonus

Fixed missing UI feedback for:

Fire damage scaling

Minion bonus scaling

XP bonus description

Great Dragon scaling

Fixed Golden Dragon unclear transformation description

Fixed Leprechaun “Luck” text color inconsistency

Fixed inconsistent Compass rewards display

Fixed Hero X-Ray silhouette not appearing on some assets

Fixed missing UI info when breaking Family links

🎵 Audio

Added missing Road of Clovers music to Custom Music settings

⚡ Performance

Improved performance on Road of Ice

⚖️ Balancing Changes

🔫 Coin Handcannon

Special bullets now match standard stats:

Damage: 55 → 35

Knockback: 1.5 → 1

Delay between multi-projectiles increased:

0.25s → 0.4s

Max special bullet stock reduced:

50 → 20

⚔️ Weapon Upgrades

Damage upgrades adjusted:

25% / 40% / 60%

🗿 Buildings

Golden Idol rarity changed to Rare