Monsters are Coming! Rock & Road : Patch 1.0.13.0
Patch 1.0.13.0
Hello Heroes,
We hope you’ve been enjoying the recent tweaks we’ve made to Monsters, and as always, we welcome your feedback on this latest patch.
As we mentioned in our previous notes, our focus for this update covered a wide range of areas, including new meta-upgrades, fine-tuning the difficulty, and a bunch of balancing tweaks.
Here’s the changelog for Patch 1.0.13.0.
Balance and Changes
• 2 new meta-upgrades have been implemented, introducing two new features:Ban: You can ban a building during an ongoing game. The banned building will not appear again in this game.Skip: You can skip a level-up if you don’t want to pick up any of the available options. You will receive a portion of the XP required for the next level up.
• The UI for starting a new game has been updated to feature new objectives for earning Compasses. You can also select the road and the difficulty level on the same screen.
• Your Hero Damage increases at every level-up (+2% damage).
• Objectives are now accessible on the Pause menu. These objectives are updated in real time.
• Objectives that were previously only available at a certain difficulty level can now be completed at higher levels, too.
• It is now possible to refund the upgrades 1 by 1 or all of them at the same time.
• You can now change the music in the Settings menu.
• The Lumber Axe is now a Sword to avoid any misunderstandings regarding the Attack speed and the Harvest speed.
• The upgrade CITY – Tower Damage can now increase the damage dealt by Ice Shards.
• The difficulty curve has been updated for Hard and higher difficulty levels. Monsters have less HP in early game to give you more time to build up. The difficulty of the Nightmare mode has been increased.
• Content balancing:Blizzard Hammer:* Damage: 30 → 28Frost Dragon:* Damage: 6 → 4.2Freezing Bombard:* Damage 20 → 28* AoE size: 1.3 → 1.5Ice Ballista:* Piercing: 1 → 2* Damage: 10 → 9.8* Cooldown: 5 → 3.5* Lateral distance between projectiles: 0.4 → 0.5Ice Turrets:* Summon cooldown: 21 → 15Cursed Crossbow:* Damage: 30 → 28* Cooldown: 3 → 1.5Cursed Ziggurat:* Tickrate cooldown: 0.3 → 0.5* Damage: 22 → 11.2Skull Cannon:* Damage: 25 → 56* Knockback: 3 → 2* AoE Size: 1 → 1.2* Cooldown: 5 → 4.5Slime Vat:* Damage: 3 → 2.1Fire Dragon:* Damage: 6 → 2.8* Cooldown: 3.5 → 4* Projectiles per wave: 20 → 15* Projectile per wave interval: 0.08 → 0.11* Rarity changed from common to uncommonFragmentation Cannon:* Damage: 25 → 23.1* AoE Size: 0.75 → 0.85* Fragmentation projectiles fall speed: 3 → 4* Fragmentation projectiles number per shot: 3 → 4* Fragmentation projectiles max range: 1.35 → 1* Level up now also slightly extends the Fragmentation projectiles max range.Incendiary Catapult:* Damage: 45 → 31.5Swing Saw:* Damage: 8 → 5.6Ember Thrower:* Damage: 15 → 10.5Blast Cannon:* Damage: 35 → 45.5Gunner Brigade:* Damage: 20 → 14Javelin Scorpio:* Standard shot Damage: 50 → 45.5* Bonus shot Damage: 35 → 31.5* Cooldown: 4 → 3Golden Dragon:* Damage: 4.5 → 2.1* Cooldown: 0.18 → 0.15Golden Slingshot:* Damage: 30 → 38.5* Cooldown: 3 → 2.25* Rarity changed from common to uncommonTownhalls arrows:* Damage: 35 → 50Common Towers upgrades bonus are buffed:* Attack speed: 30% → 50%* Damage: 30% → 50%
Bug fixes
• Fixed Gold Church that could incorrectly trigger its effect
• The effect of Ice Church now applies to your Hero’s weapon as well.
• Fixed a crash that could occur because of a video player
• Fixed a bug that could lock the game by pressing several inputs at the same time in a menu
• Haunting Puppet is now displayed as a district when you unlock it at the end of your run.
• Weapon statistics are now correctly updated after changing the language during a game.
• Minor localization updates.
Development Roadmap
What comes next?
We’re prepping one more small patch, hopefully in time before the Holiday Season. As always, we welcome your feedback and support.
Onward to the Ark!
Ludogram & Raw Fury
