MIO Memories In Orbit : Patch 1.2 is live!
Patch 1.2 is live!
This is our very first update since launch, and we want to start by saying a huge thank you for all the love, feedback, and support you’ve shown MIO: Memories in Orbit so far, it truly means the world to us. 🫶
Patch 1.1 focuses on quality-of-life improvements, gameplay and balance tweaks, and a wide range of bug fixes aimed at making your journey through the station smoother, clearer, and more enjoyable overall.


🐛 Bug Fixes
• Fix a bug where the fourth tremor would trigger too early (sorry)
• Fix a bug where the boss assist (« Eroded Bosses ») would not work on some combination of boss fight and respawn checkpoint
• Fix HUD logic for the « Hand’s greed » modifier feedback
• Fix the invisible trapdoor after the Dr Halyn fight
• Fix invisible ceiling in [c][/c]
• Fix lootable nacre through ceiling in Foundations
• Fix missing corpse for Calderon after the fight
• Fix collider/visual mismatch in the shuttle shafts (esp ice section)
• Fix Capucine’s statue dialogs
• Small typo fixes in game texts
⚔️ Gameplay & Combat Tweaks
• Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses
• Change the « Hand’s greed » modifier to also use decayed health (tremor) as an additional damage boost source
• Tweak hitbox behavior for the FRIENDS fight
• Tune Shii armor during certain animations
• Apply damage upgrades to scrap pile attacks
🎮 Balance & Difficulty
• Tune the ending section of Sawlong to make it slightly less punishing
• Remove low health feedback during the Khlia sequence
• Remove some health bars in the Pit
🗺️ Level Design & Progression
• Remove the alternate path in the striders tutorial section
• Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level
• Change metropolis [c][/c] entrance to allow escaping even after sequence break
• Tweak some respawn zone in Metropolis platforming gauntlets
🎥 Camera & Presentation
• Improve camera handling during the Vlad fight
⏱️ Quality of Life
• Speed up the Sol&Vin elevator after the first fight attempt
• Speed up the Shuttles once Dr Halyn has been encountered the first time
• Shorten input lock on checkpoint after death
🎨 Visual Clarity & Environment
• Tweak a couple background elements that could be confused with walkable platforms in the Haven
• Tweak the visuals for the drawer secret passageway in the Vaults
🧾 Credits & Meta
• in the credits ❤️
• Credits update (font list, production babies)
