Jump Space

Jump Space : Hotfix 24 – Fixing enemy difficulty – v0.6.13.134

Hotfix 24 – Fixing enemy difficulty – v0.6.13.134

Patch Notes

Balance

• Reduced Arachnid enemy health
• Increased player melee damage
• Reduced Seeker enemy health significantly
• Difficulty of all Challenge Ratings and Player Counts has been adjusted to feel more approachable
• Common ammo pickups now drop more frequently. Common ammo pickups restore 15% of max ammo, and large ammo pickups restore 25%.

Improvements

• Jammer weak points can now be damaged by explosives
• Shipping container doors can now be damaged by explosives
• Sticky Grenades can now be thrown through tight spaces and will stick to other players
• Grenades and missiles no longer pass through shipping containers
• Extended grapple point range on the Dart ship
• The refugee ship objective marker now persists until the repair objective is completed, preventing players from losing track of the ship’s location
• The lava wall in the finale now reaches its destination on the 8th jump instead of the 7th
• Enemy walking behavior in certain Points of Interest has been improved
• Arrival screen now correctly displays the list of sector modifiers and events
• Numpad Enter can now be used as an alternative to the regular Enter key
• Updated Wishing Well loot table

Bug Fixes

• Fixed an issue where the Spider Bot was not using its force field
• Ammo pickups now correctly prioritize refilling your currently held weapon first
• Fixed a bug where the destination backdrop geometry was incorrectly appearing at the current destination
• Fixed a crash related to resource loading
• Fixed a potential audio-related crash
• Fixed an issue where bonus score thresholds in the Artillery finale were not working as intended
• Fixed a bug where loot could fail to spawn without any feedback
• Fixed a bug where icons in the Salvage Run mission would not appear.

Miscellaneous

• Added Daniel Åkesson to the credits ːggxxacmayː

We have another hotfix coming soon that resolves a lot of the hitching with DX12 and DX11.

Please continue to use DX11 to reduce your stuttering and performance issues as much as possible.