Jump Space : Dev Update: December Update Sneak Peek and Q&A
Dev Update: December Update Sneak Peek and Q&A
G’day, Jumpers!
We did another stream and Q&A this week, so this is recapping everything we showed and answered.
(We aim to host these every 3-4 weeks on Discord and YouTube, so feel free to tune in and ask your questions.)
Sneak Peek at the December Update:
This update will drop sometime before the holiday season, together with a festive little event similar to Halloween. The decorations will be a surprise…
As previously mentioned, this update is a bit lighter on content than we planned since we’ve focused a ton of programming efforts on fixing the common crash, performance and disconnection issues.

Augmentations are equipable player perks, and adds another layer of permanent progression and way to play your own personal way. Visuals are still WIP.
You have your « budget » of Power , and Augments can be cheap and minor or pricey and more impactful.
Some examples are:
Supplement Injector – Increased Health by 20 (Power Cost – 1)
Materia Feed Expander – Multi-Tool Mag Size increased by 6 (Power Cost – 3)
Kill Protocol – +10% on-foot damage for 10 seconds after a kill. This effect stacks. (Power Cost – 5)
While we don’t intend to pigeonhole players into very specific « classes », we hope this lets you choose how you want to play a little more in a satisfying way.
The higher your character level is, the more points you will have to spend. This means we might increase the level cap beyond 10. Augments will also unlock through suits, helmets and completing Ventures etc.
The Hazard suit will unlock an Augment related to radiation buildup, for example. As you might guess, no Augments force you to wear any specific cosmetic, so feel free to mix and match.
We have a ton of ideas for Augments. We will start with a smaller amount of Augments, just to see that you like the system and then add more and more during Early Access as new systems get added that can be worked into Augments as well.
Let us know what you think once the update drops!

Buddy-Bot now has a command wheel where you can turn on and off what actions Buddy can do.
You can access this by being next to Buddy at any time and holding Q, similar to when you want to talk to him and trigger a voiceline.
Disable individual actions, or turn everything off for an extra challenge!
He will also focus fire on whatever ships you ping with the ping button. We’re also adding more special weapons Buddy can use, like the shield and targeting module.
Pretty self-explanatory. Buddy will not be less frustrating for solo and duo players – Nice!

A new « Endless Waves » type of mission will be added!
Similar to the Data Extraction ship mission in space, there will now be a mission to survive wave after wave of ground enemies in this Data Center arena.
Keep the download going by moving around the arena, gaining Materia with each wave.
There is an Assembler for you to access, so you can craft weapons, ammo and Medbots as you go. Do as many waves as possible, or extract early when you feel done.
(we’re working on a second map for this mission type with another biome, which will be added later.)
Several unique Mission Types are coming next year that we’re super hyped to show you.
There’s a few other additions that will land with the December Update , but I’ll save that for the proper update launch video so we can show it off cleanly.
Q&A Section
We answered some common questions again, so here’s more miscellaneous things from that part:
• The Assembler will get more items to craft in the future.
• We can hopefully add Multi-Tool customization in the future. Weapon Variants is on our roadmap, which might play into this.
• Decorations for the ship and hangar is planned. For the Hangar specifically, we have bigger plans on making it more exciting and full of… stuff.
• We will most likely not add official mod tools or Steam Workshop support. We are super cool with mods, and we hope modders make things on their own with modloaders – we just want to focus all our time on our own content.
• We have grenades almost done – we just have to fix item physics not crashing the game before we add grenades and the football back into the game.
• Improvements to the Scanner station is planned on the roadmap.
• « Raid » missions or weekly challenge missions with a specific generation seed or modifiers. This is definitely something we can do in the future when more of the core game is done and stable. »Dart ship, missiles only, melee weapons only » for example.
• More graphics options and performance optimizations will be made in the future. So performance for potato PCs can and will get better in the future.
• Small fighters controlled by players, maybe parked inside a larger ship is a common wishlist item. Before we stop developing the game, this will have been added to the game in some form. You will get your small fighter Star Wars fantasy.
• More components are of course being worked on. 4 components to pick from per category is not the final limit.
• The first content drop in 2026 – Update 3 – is planned to be bigger than 1 or 2.With stability fixes done, we hope to spend a bit longer on a CHUNKY update that adds a ton of things and will be very exciting to return to the game for.
That’s it for this week!
We’re super thankful for all your feedback and patience as we work to fix the issues! Leave any questions in the comments and we’ll keep chatting there.
– The Keepsake Crew
