Jitter : Patch 0.8.1.0. Sandbox, instant docking & a ton of fixes!
Patch 0.8.1.0. Sandbox, instant docking & a ton of fixes!
This update introduces a new Sandbox level , a critical alarm system, and refined state messages. Visual assets have been updated. Gameplay mechanics and controls have been rebalanced and improved. Issues related to movement, energy, saves, and localization have been resolved.

Patch 0.8.1.0
Added:
• Sandbox level
• Critical alarm and flashing indicators
• Clear error/state messages
• New space backgrounds, flicker animations, asteroid and thruster sprites
• Instant docking (Ctrl)
Improved:
• Docking: better alignment, collisions, smoother impulses; added Instant Docking option
• Controls: more stable input; braking disabled during pause
• Energy: rebalanced transfer and consumption
• Gameplay: updated critical triggers and fail conditions
• Rockets/projectiles: more predictable behavior
• Saves: more stable parsing and structure
• UX/performance: various small QoL tweaks
Fixed:
• Energy loss during battery transfer
• Accurate movement bugs (formerly fair move)
• Getting stuck near Lone Miner gate
• Track desync issues
• Demo restart save-point bug
• EN/UK localization fixes
• Movement key release after dialogues/pauses
Thank you all for staying with us through this very early access phase. Your support – and your feedback, both positive and negative – truly helps us move forward. We’ve also added the roadmap to the store page so you can see what’s planned next. And until the next update – wishing you plenty of light in your life (and the electric kind too).
