Gem Miner TD

Gem Miner TD : Update 1.006: Visual overhaul, fixes & new season announcement!

Update 1.006: Visual overhaul, fixes & new season announcement!

Update 1.006 brings a massive visual overhaul to the Gem Merge UI and targeting UI, alongside pathfinding fixes and balance adjustments. New season on March 9th!

UI & Visuals

• Gem Merge UI Overhaul: Major visual update including better spacing, clearer rarity glows, updated colors, and silhouette indicators for unowned starter gems.
• Targeting System: Abilities and Augments now feature visual lines, specific icons, and range previews during selection.
• Show Path: Now displays the total length of the maze.
• Added a pulsing indicator for tiles about to turn into water.
• Enchantment sparkle effects now correctly follow the gem if it moves (e.g., via Transposer).
• Fixed a shader bug causing black gem glows.

Balance & Gameplay

• Crowd Control: Diminishing returns now reduce the slow amount rather than the duration.
• Wizards (Wave 34): Blink frequency reduced to every 2 seconds (was 1s), but movement speed increased.
• Transformations: Gems (like Ammolite/Bismuth) now immediately re-apply augment effects after transforming.

Bug Fixes

• Achievements: Fixed tracking for Enchantment V and Jackpot Time.
• Pathfinding: Optimized performance and fixed issues where « safest tile » suggestions were incorrect.
• Logic: Fixed the 3D Printer targeting ore tiles and fixed movement bugs in Grasslands while mining.
• Fixed Spelunker augments not appearing in The Vault for older save files.
• Fixed rare errors occurring during the Final Wave or upon completing Enchant quests.

Huge thanks for all the feedback and support! Also, big news: we are now Steam Deck Verified. Pretty cool, right?
-iFeral