FrostBound

FrostBound : FrostBound v1.0.4 – Patch-Note

FrostBound v1.0.4 – Patch-Note

Greetings my Lord:

News from the front lines!

We’ve made the following adjustments and optimizations:

Bug Fixes

• Fixed an issue where the “Imprison” ability lacked associated entries.
• Resolved a bug affecting card-based cooperative combat.
• Addressed an issue where the advancement icon disappeared after flipping the advancement card in the hero selection interface.
• Attempted to rectify a bug causing events to vanish following forced application exits.
• Fixed an issue where Soul Freeze could repeatedly freeze cards during hidden boss battles.

System Optimisation

• Returning to the homepage during the event will take you back to the state at the beginning of the event.

Balance Adjustments

Entry Effects

Ignite: Ignite now grants +2 Burn per equipped Armament.

Heroes

Fate:

At the start of combat, select one ranged card to add to your hand and gain one Destiny.

Destiny: 1C, Return. Grants target Double Attack and reduces its Defence by 20.

Gilgamesh:

Gilgamesh will no longer consume return cards.

Cards

Pharaean Crystal+

Supply Requirement: 3->2

Startrail Magus/Startrail Magus+

HP: 12/16 ->6/6

Astanor

Base Attack: 4->8 Life Cost per Attack: 3->2

Healing Court

Sanctuary of Healing’s healing trigger frequency: 2->1

Clouded Firmament

After an ally card takes damage: Number of ranged attacks performed by self: 2->3

Supply Requirement: 1->0

Combat

Whispers of the Abyss:

Abyss Ear Attack -3, Hand of Madness Attack -3

Hand of Madness first-turn action changed to Magic: All monsters gain +4 Ranged Attack

We are incredibly grateful for your support and feedback!

Enjoy the game!

Lyra Studio

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