FrostBound : FrostBound v1.0.4 – Patch-Note
FrostBound v1.0.4 – Patch-Note
Greetings my Lord:
News from the front lines!
We’ve made the following adjustments and optimizations:
Bug Fixes
• Fixed an issue where the “Imprison” ability lacked associated entries.
• Resolved a bug affecting card-based cooperative combat.
• Addressed an issue where the advancement icon disappeared after flipping the advancement card in the hero selection interface.
• Attempted to rectify a bug causing events to vanish following forced application exits.
• Fixed an issue where Soul Freeze could repeatedly freeze cards during hidden boss battles.
System Optimisation
• Returning to the homepage during the event will take you back to the state at the beginning of the event.
Balance Adjustments
Entry Effects
Ignite: Ignite now grants +2 Burn per equipped Armament.
Heroes
Fate:
At the start of combat, select one ranged card to add to your hand and gain one Destiny.
Destiny: 1C, Return. Grants target Double Attack and reduces its Defence by 20.
Gilgamesh:
Gilgamesh will no longer consume return cards.
Cards
Pharaean Crystal+
Supply Requirement: 3->2
Startrail Magus/Startrail Magus+
HP: 12/16 ->6/6
Astanor
Base Attack: 4->8 Life Cost per Attack: 3->2
Healing Court
Sanctuary of Healing’s healing trigger frequency: 2->1
Clouded Firmament
After an ally card takes damage: Number of ranged attacks performed by self: 2->3
Supply Requirement: 1->0
Combat
Whispers of the Abyss:
Abyss Ear Attack -3, Hand of Madness Attack -3
Hand of Madness first-turn action changed to Magic: All monsters gain +4 Ranged Attack
We are incredibly grateful for your support and feedback!
Enjoy the game!
Lyra Studio
Join the Community for Updates & Behind-the-Scenes Content
Discord:
Facebook:
https://www.facebook.com/people/FrostBound/61577092110005/?_rdr
Instagram:
