Forestrike

Forestrike : Patch v1.0-2377

Patch v1.0-2377

Hello Heroes!

We have received even more valuable feedback and bug reports from you all! Thank you for your patience as we address all your reports and feedback. We are currently a small team of 4, so we do have limited firepower, but we do see all your feedback and really value your efforts to help us refine Forestrike!

We’ve begun implementing the first round of improvements to the Tiger style based on your feedback. This update focuses on reworking Pounce (its basic special attack) and giving players more control over Flying Claw . Additional adjustments are planned in future patches, as we aim to make Flying Claw as engaging as the other two starters – while preserving Tiger’s identity as an expert style with its own unique difficulty curve. More detailed patch notes below!

Make sure your game is updated to v1.0-2377!

Patch notes:

Tiger School Improvements

• Flying Claw: You can now do a normal air attack after using Flying Claw (allowing you to reposition yourself and then do an attack).
• Flying Claw: The Technique can now be directionally oriented (Technique UI video has also been updated).
• Flying Claw +: The projection has been reworked to be more usable and collide more easily with other enemies.
• Tiger Kick: When you deflect a weapon with the attack, the weapon now goes in a bell curve capable of hitting enemies.
• Tiger Kick: Fixed Deflect direction and added +1 damage to weapons deflected with the kick.
• Pounce: Has a new animation.
• Pounce: Is now a proper forward motion which closes gaps. Helpful to reach an enemy or a wall when in a pinch.
• Pounce: Can now break enemies’ attack tracking under the right circumstances.
• Pounce: Should now be much more reliable against charging armed enemies

Techniques/Trinkets

• Blood Pact: Added safeguard to avoid multiple triggers.
• Flying Fortress: Fixed an issue where it was triggering at the beginning of the next fight.
• Peacekeeper: Removed useless tips.

• Armor of Vanity: Added a block tip.

• Piercing Weapons: No longer procs on heavy attacks when you are holding a weapon.
• Gold Attacks: can now be used without using gold in shops.Techniques affected: Gold Palm, Sparrow Form, Throw Gold.
• Subluxation: Fixed to proc after other techniques that use « On Miss » as a trigger so as to properly apply the stun.
• Levitation: Fixed the issue where you could use Levitation multiple times in the air.
• Levitation: Changed air time duration for base version and upgrade:Base version: You stay in the air until hitting a wall.Upgraded version: You stay in the air for a shorter time.
• Tiger Kick: Fix tips displayed.
• Banana Split: No longer gives indolent.
• Foe Surprised Techniques: « When a foe gets surprised » no longer procs on the player character.Techniques affected: Hands Up, Cardiac Damage, Heist, Surprise Tribute.
• Vital Strike +: The upgrade is no longer dependent on the base version procing.
• Air Control: Fixed some cases where the player would not go out of invincibility.
• Roll+: Added a slight delay to match the surprise with the character standing up and fixed some cases where the surprise was not applied.
• Exposed: Removed text displayed multiple times or when the technique was not procing.
• Sweet Cake: Now costs 15 and only requires 2 Sub Objectives to complete.
• Ashen Fan: Reduced price from 25 to 15.
• Rainbow Fan: Reduced price from 25 to 15.
• Tropical Storm: Now only procs with a light attack.
• Tropical Storm +: Fixed some instances where no foes were shaken.
• Lightning Strike: Fixed various techniques where status was conflicting with Lightning Strike and not procing: Shaken, Substitution, Scheming, Piercing Weapons, Bully, Precision.
• Sudden 1 Max HP Bug: Fixed an issue where certain techniques could incorrectly set HP to 1.Impacted Techniques & Trinkets: Blood Pact, Alchemy, Fasting tea, Lizard Scale, Sweet Cake, Alembic, Blood Petal.
• Warp Strike: Fixed an issue where Warp Strike was not considered a special attack.
• Gunfire (Technique given by Nodai at the end of Region 3): Is now considered a Special Attack.
• Deflection Expert: Fixed an issue where Deflection Expert was not triggered.
• Mighty Tiger: Reworked various techniques to work with Mighty Tiger including: Hand of Lundaima, Mindblast, Fart and Throw Gold.
• Wild Cat: Now works with all Special Attacks.
• Bathless Vow: Fixed an issue where the player was targeted by the Surprise + Added a delay before the surprise to increase its usability.
• Mercurial Cure: Now heals you by 1HP when you upgrade it.
• Ki Lamp and Block Lamp: Now works in Boss fights.
• Chain Bolt+: No longer procs when hitting the barrel.
• Peacekeeper+: Changed the timing to fix bad interaction with techniques checking damage on the character.
• Whirlwind: Fixed an issue where the player was targeted by the damage.

• Gem Harvest: No longer shows the text when you gain 0 gold.

• Battle Remnants: Fixed an issue where you wouldn’t get the weapon after a foresight.
• Rising Throw: Fixed an issue where rising throw could throw some grounded or airborne enemies in the wrong direction.
• Scavenging: Fixed an issue where Scavenging was not procing.
• Voltaic Shift: Now only reduces the damage on Light Attacks.
• Fortune Tree: Fixed an issue where Fortune Tree could only be used once per run.
• Guardbreak: Fixed an issue where Guardbreak would trigger with enemies that didn’t have a block.
• Surprise Tribute: Reworked to take into account damage modifiers + To not proc on enemies with invincibility/armor.

Characters

• Swordmaster: Can no longer catch weapons in the air so as to avoid weird interactions with disarming.
• SwordMaster: Added a short delay before the retreat action to increase consistency at the beginning of the fight.
• Botun: When running into a hole, Botun will now turn back and charge again instead of being stuck.
• Talgun: Fixed Talgun’s awkward walking in his Master Encounter.
• Elite Officer: Removed from the Leaf challenge pool to avoid a bug with invincibility/substitution and not very interesting play patterns.
• Scholar: Now gains their block at the start of the 3rd foresight instead of the beginning of the 3rd restart.

Hats

• Bucket Hat: Equipping Pakun’s Bucket will unlock it in the Hat Menu immediately.
• Bucket Hat: Equipping Pakun’s Bucket counts as equipping a bucket and means it can be brought to the run.
• Tattered Baskets: May now drop Tattered baskets on spiky puppets to reduce their rarity.

General Fixes/Changes

• Technique UI: Replace Tip and Mechanic Tips are now hidden in non relevant menus such as when unlocking from Master’s Teachings.
• Total Play Time Stat: Fixed bug so that time exceeding 24 hours is now displayed correctly.
• Airborne Hits: Fixed an issue where enemies’ attacks were considered airborne hits for no reasons.
• Banana: Fixed an issue with checking if a weapon was a banana. Solved issues in: Fruit of Labor, Banana Split, Banehaneha, Jungle Snack.
• Nodai Subobjectives: Jump Over, Use Focus and Kill with Resources Left subobjectives will no longer appear in Nodai Master Encounters.
• Falling Weapons: Fixed a bug where falling weapons, initially thrown by enemies then clashed, would not hit the initial thrower enemy.
• Achievements: Added localization for all supported languages.
• Rewrite Table: Fixed issue where it could not be used again after closing it once without rewriting.

• Codex: Fixed a bug where hats & illustrations were counted towards the unseen codex entries resulting in a permanent yellow dot indicating unseen entries.

• Codex: Removed Elite scholar and Elite Lancer (unused enemies) from the codex.
• Assist Options Submenu: Exiting the submenu will not close the whole pause menu anymore.
• Sound Volumes: Individual sound volumes refined here and there.
• Hat Positions: Fixed weird hat points when hero wakes up after a run.
• Weapon Positions: Fixed weird weapon points when hero lands after a jump.
• Throw: Fixed Throwing actions to not trigger multiple times if you equipped a weapon during the recovery.
• Tutorial: Polished Talgun animation and behaviour during the tutorial encounters.
• Tutorial: Polished Yu and enemies positions in the tutorial forest to avoid ugly bark overlap.
• Narrative: Minor polish to back from first run dialogue display.
• Narrative: Pakun’s banner talk conditions refined to occur a little later.
• Narrative: Onya and Nodai study talk refined to occur after a Cold Eye run.
• Narrative: Monkey finale cutscenes’ end music won’t loop anymore.
• Narrative: Removed an illustration lingering on in Admiral reality win dialogue.
• Volume Settings: Master volume is now applied to splash screen audio.
• Miss Attack Sub Objective: has been re-added after fixing miss issues.
• End Run Progression Menu: Changed the end progression sequences to be able to be skipped with Cancel as well (Previously only confirm would skip the sequences).
• Barks: Fixed barks drifting across the screen when triggered from off-screen sources.
• Map Screen: Fixed an issue where spamming confirm could cause map traversal to happen multiple times.
• Random Technique Gains: Added a seed to prevent rerolling via exiting to the title screen.
• Win with Remaining Resources (Sub Objective): No longer appears if you have a technique that removes your starting resources.
• Steam Keyboard: When playing on Steam Deck or with a controller in Steam Big Picture Mode, you can now enter share fight codes with a popup keyboard.