Fantasy Idle Dungeon : v1.1.1 Update Notes
v1.1.1 Update Notes
Dear Adventurers,
Thank you so much for your continued support and feedback. I’ve carefully reviewed and noted every suggestion and issue you’ve shared. As a solo indie developer, I’m aware that the game still has many shortcomings, and I sincerely apologize for any unpleasant experience caused. I will keep working hard on improvements and fixes, and I kindly ask for your continued patience and understanding.
Here are the changes in this update:
Optimizations & Adjustments
• Tower limit increased to 10,000 floors
• Increased early main quest rewards
• Increased offline stage earnings
• Reduced early-stage monster HP
• Increased the chance of drawing high-quality pets from the Jeling Merchant
• Adjusted the prize pool
Bug Fixes
• Evolution Jeling consumption screen could not flip pages
• Quest display bug on the bulletin board
• World Boss panel overflowing issue
• No rewards given when killing a boss with poison
• Magic Core skill not displayed after unlocking 12 talents
• High- and low-level versions of the same talent coexisting after fusion
• Support Jeling third-row second MP recovery not working while the first one triggered incorrectly
• Awakening effect stats not applied
I will continue listening to everyone’s suggestions to make the game better. You’re welcome to join the official community to communicate with me directly — it helps me identify issues faster. Thank you all for your support and patience!
