Escape Simulator 2

Escape Simulator 2 : ES2: Room Editor Update #3

ES2: Room Editor Update #3

Dear escapers,
thanks for all the feedback over the past weeks. We’ve been focused on improving the Room Editor, and this update brings a long list of fixes and updates for it, with more coming in the next patch. A quick reminder that the editor is still in beta, so you might run into some issues with saves or drop-in multiplayer.

While you explore the changes, the first Build-a-Room competition is reaching the finish line. We’ll announce the winners on December 10th during a live stream , along with more Escape Simulator 2 news so stay tuned. 😉

Core

• More stable co-op connections when the host has high ping

• Shader compilation is now more reliable on low-spec PCs

• Improved performance on low-spec Intel CPUs

• Added “

Open Game Log

” in Advanced Options for easier log sharing (Tnx XenoJiiva for the idea!)

Lobby

• Improved level picker stability for community rooms

• More reliable drop-in for community rooms

• Fixed an issue with gamepad input in the level picker menu

Room Editor

• Improved several prop colliders and made them more rigid

• Fixed light cookies not working in published rooms

• Code editor input is now disabled when the editor is hidden

• Fixed Undo not working after unparenting props

• Fixed transform gizmo not appearing due to GPU optimizations

• Fog settings now reset when loading a new room

• Fixed connection lines disappearing in some cases

• Legacy lookables now work correctly in published rooms

• Local Only props and behaviours now function as intended

• A lock is now checked only once when hit multiple times by the same source

• Footsteps using built-in sounds now follow the camera

• Fixed circular lock connections triggering multiple times without “Always Call On Unlock” enabled

• You can now select a single parent in the Properties panel

• Waypoint changes now apply using the correct object scale

• Animation and button duration can now be edited without a waypoint

• Fixed Slidable initial position scrubber in published rooms

• Added “Open Workshop” in Steam overlay and extra rating buttons

• Delay can now target locks

• .PNG and .png are now both supported in the asset browser

• Tick animations/buttons now respect the “Hidden on Return” setting

• Reject keys can now be set as the initial key

• New option: gizmo movement with snapping now aligns to the room grid

• Polygon tool adjusts correctly based on camera distance

• Dragging polygon vertices now accounts for initial cursor offset

• Fixed empty textures appearing in asset browser tabs

• Improved transparency options in the material editor

• Better display behavior for held items

• Custom Model Animations now handle animation states more reliably

• Restarting a custom level now properly shows room name and preview image

• Added a ‘Respawn timing’ option and a ‘Respawn all items’ checkmark for Item Respawner

• Drop-in players now receive correct post-processing and visual effects

Critical Issues

• Corrected fire extinguisher name typo

-Pine team