Escape Simulator 2

Escape Simulator 2 : Build-a-Room New Deadline + New Hotfix Update

Build-a-Room New Deadline + New Hotfix Update

We’ve just released a fresh update for Escape Simulator 2 !
This one focuses on improving stability, fixing level issues, and polishing both the base game and the Room Editor. Multiplayer interactions are now much smoother, performance is better on lower-end PCs, and we’ve done some early winter cleaning in the lobby – goodbye pumpkins, see you next year!

The Room Editor also got a big round of improvements, from fixing memory leaks to better undo/redo behavior, more reliable scripts, and a bunch of small but important quality-of-life tweaks. Thank you Builders for helping us!

🏆 Build-a-Room Competition Update The Build-a-Room competition is still live!
Due to popular demand, we’ve decided to extend the submission deadline by one week, from November 10th to November 17th .

We can’t wait to see what amazing rooms you’ll create!
You can read all the details and rules here .

Base Game Various level fixes and general polishing

Optimized lobby performance (and removed Halloween decorations)

Improved reliability of slot interactions in co-op

Improved overlapping interaction behavior in co-op

Better performance on low-end PCs

Fixed various game crashes ( probably )

Secret commits 👀

Room Editor Fixed memory leak when loading custom models

Deleting props or changing their behavior no longer breaks the room

Searching no longer triggers keyboard shortcuts

Added a dedicated search button

Fixed waypoint reset button

[c]onDelay[/c] now triggers correctly

Hiding lights now also turns them off

Disabled camera WASD movement in certain editor modes

Transform gizmo now updates properly after undo/redo

Disabled undo/redo in special modes

Changed Lua array syntax from [c]{index}[/c] to [c][index][/c]

Improved prop rotation while dragging values

Triggers at position (0,0,0) no longer activate at start

Keybindings now save correctly

Script name is cleared when duplicating props to prevent conflicts

Added error display for duplicate script names

[c]onLocks[/c] now activates properly

Lock links are now clickable

Walkthrough button works correctly

Missing custom models now spawn as empty placeholders

Added “Save room on play” option to automatically save before playtesting

Stairs can now be walked on correctly after loading saves

Happy escaping and building!
-Pine team