Desktop Defender

Desktop Defender : Daily Patch #11 – Percent Damage Rework, Rebalancing, and More!

Daily Patch #11 – Percent Damage Rework, Rebalancing, and More!

Hi everyone!

It’s the 11th day of daily patches, and this one’s mostly focused on rebalancing different things so that a wider array of options are more viable! Mainly, percentage damage loot .

I also wanted to mention that yesterday’s post outlines the plans for the first big content update for Desktop Defender,

read more about it here

Also, if you’re enjoying the game, I would REALLY appreciate it if you reviewed it. It’s the best thing you can do to support the game if you’re enjoying it!

https://store.steampowered.com/app/3772810/Desktop_Defender/

Anyways, below are the patch notes!

• Modified the % damage formula for loot, loot affecting % damage should be MUCH more effective now. It is now multiplicative, so note that if you’re dealing low damage, it’s probably because you have lots of negative % damage loot
• Fixed bug that caused projectile speed to fire behind you if you had tons of loot with negative projectile speed modifiers
• Made the minimum possible damage 1 instead of 0
• Made it such that leveled up HP gets added on top of multiplied by your loot, so leveling up HP is more worth it even if you have a low HP-build through your loot
• Fixed bug that caused your starting HP to be higher than it should’ve been after the previous HP fix
• Buffed Burst, by making it such that it gets more affected by flat damage
• Buffed Flamethrower, by making it such that it gets more affected by flat damage
• Buffed Electromagnetism, by making it such that it gets more affected by flat damage
• Buffed Revolver, by making it such that it gets more affected by flat damage

– Conrad, Lead Developer