Deepstone Rift : Deepstone Rift V0.2- Levels Update!
Deepstone Rift V0.2- Levels Update!
Hello everyone,

Levels reworked! Watch video below:
Also a huge thank you to everyone who joined the recent QA session. Your reports helped us track down a long list of issues across tutorials, turrets, weapons, and UI. Here’s everything that landed in this patch:
Tutorial & Onboarding
• Fixed energy collection counter not displaying and bullet count showing incorrect values in tutorial mode.
• Steam achievement now correctly unlocks after completing the tutorial.
• Fixed game freeze caused by upgrading turret learning time prematurely after the first wave.
• Save files are no longer wiped when replaying the tutorial.
Turrets
• Sawblade projectile chaining now works as intended.
• Added build prompts to guide players placing towers.
• Sawblades no longer linger on the field after the defense phase ends.
• Mine turret now properly deploys explosive mines.
• Rolling turret attack behavior fixed. (enemies were not releasing them backward)
• Fixed erratic UI when building a second roller turret.
• Bow & Arrow turret can now be selected and upgraded on hover.
• Cannon tower can now be built in Level 1 after unlocking the upgrade.
• Barrel turret ghosting effect after firing has been cleaned up.
• Triple-barrel burst fire upgrade now unlocks correctly. (was only applying stun)
• Some tower upgrade issues has been resolved.
Weapons & Combat
• Fixed AK47 not firing after being picked up from a treasure chest mid-defense.
• Fixed AK47 buff disappearing unexpectedly in the second wave.
• Bullet stun effect now correctly applies.
• Summoned guard’s first shot now deals proper damage.
• Stunned characters now stop shooting and display a stun effect.
Pause & Game State
• ESC now properly pauses mining.
• Character can no longer shoot while paused, and monster movement is correctly frozen.
• Turrets no longer freeze mid-attack if you pause right before their shot.
• Incoming wave counter no longer ticks down while the game is paused.
Levels & Progression
• end of the level now gives proper time to collect end-of-level rewards. (now its collect automatically)
• Skipping outside the door no longer traps your character outside the room.
• Door now closes correctly when the defense phase begins.
• Chapter 1 boss crystal drops now grant the correct loot value.
• Extra gold nugget drop effect now works.
• Double reward effect for gold now applies correctly.
UI & Visual
• Tech tree have improved graphics.
• Items dropped by monsters are now visible (no longer just a glow).
• Gates now recover health between rounds instead of waiting for full destruction.
• weapons & ammo now display in the bottom-left HUD.
• enemies route is now drawn alongside the info panel in the right way.
• Fixed text overflow at the rolling turret position.
• mining-phase arrow prompts. (now only appear during defense)
• Magnet pickup after monster death now properly disappears.
Keep the reports coming — every bug you flag makes the next patch tighter. See you on the battlefield.
