Deepstone Rift

Deepstone Rift : Deepstone Rift Hotfixes!

Deepstone Rift Hotfixes!

Hello miners,

Over the last week we listened to your feedback and reports and we delivered on fixes, here is a break down of what’s changed and fixed:

• Fixed an issue where saves resets every time player close the game and opens it again
• Fixed an issue with text to be continue showing on every end screen
• Removed a Trap arrow covering the end screen
• Fixed Some UI elements blocking tower selection
• Fixed an issue where shortcuts for towers from 1 to 10 numbers does not works
• Fixed an issue where game stay dimmed after unpausing
• Fixed an issue where worker spawn in random places away from the base, and no animation on spawn and no particle systems
• Fixed an issue where game plays weird sounds on main menu
• Possible fix for an issue where block selection shader, gets big white bloom (if you encounter this issue please report it)

• Fixed an issue where tutorial and and digger unit getting stuck due path finding
• Fixed an issue where main character getting stuck
• Fixed an issue where junk tower getting stuck aiming at dead enemies
• Fixed an issue where main character can’t move after destroying a block
• Fixed an issue in the stacked goblin enemy unit
• New and improved hover system for towers
• Add safety checks to make sure that game don’t get stuck on certain waves (if you encounter such a problem please let us know)
• Reworked the guard unit
• pathfinding issue (should fix the tutorial and digger stuck)
• character new settings (should fix the stuck)
• junk tower stuck
• Added even more safety to make sure waves end
• Improved diggers code
• Fixed an issue where chef goblins get stuck
• Fixed an issue where workers can go through blocks

We are waiting more feedback, and bug reports, and your thoughts on the game!

Rock and stones / Northend Games Team