Cursemark : Patch Notes – 6/14/2026
Patch Notes – 6/14/2026
Bugs
– Attempt fix at game crashing on launch due to weird USB peripherals
– Fixed projectile seeking vs a single enemy
– Fixed many cases where enemies were being knocked out of a level
– Blood Shard key wont be lost on leaving the level anymore
– Fixed loading into the void after completing the demo
– Fixed geometry in Sedgepool
– Fixed layering in The Fingers
– Fixed missing features in level info
– Fixed emitter on Curse Brambles in exits
– Fused Runes should show their upgrade correctly now
Balance
– Increase Vespula damage and Seeking strength
– Reduce Essence costs in Ashford Town. Add a Well too
– Replaced Talisman Forge with Runic Forge in Shrine of Death, Sorrows Gap, Spire of Ghen,
– Replaced Runic Forge with Talisman Forge in Cascadia, Sedgepool
– Lower exploding barrel damage
Misc.
– Curserot Chapel shows tutorial prompt if you leave and reenter
– Enemy projectiles are now blocked by world objects
– Removed collision on walls left and right of the statue of Valoria
– Low health screen frame now shows based on max possible health (corruption wont keep it up always)
– Increase size of Forge and Smelter interact space
– Hovering the level name on the right of the HUD shows the current levels info and features
– Change « Sword » language to « Weapon »
