City Car Driving 2.0 : Game Update Journal #3
Game Update Journal #3
November turned out to be incredibly productive: we fixed dozens of bugs, expanded the environment, enhanced both visuals and audio, and focused on optimization. Here’s what we’ve accomplished 👇

What We Did in November
• Fixed 16 major weather-related issues — precipitation and weather effects now behave more consistently and naturally.
• Resolved several bugs related to the Golf and the driver’s animation system.
• Performed a large-scale cleanup of level art and lighting: dozens of issues were fixed, making the city look cleaner and more coherent.
• Added a new car wash area and storage zone on one of the locations.
• Introduced a multimedia display inside the Ulgares Groberolf — another step toward interior realism.
• Integrated DLSS technology, improving anti-aliasing and performance across different configurations.
• Implemented manual save slots with custom names and improved the system for restoring the car’s position after loading.
• Refined traffic light logic, lighting systems, and navigation — small details that make the city feel more alive.
• Enhanced ambient audio: configured multiple ambient zones and recorded soundscapes for key locations (forest, lake, market, bar) at different times of day and in various weather conditions.

Performance & Testing
• Conducted new performance benchmarks on both minimum and recommended PC configurations.
• Measured the impact of dirt, dust, and splash effects on FPS.
• Verified and tested dozens of fixes: navigation, the in-game map, lighting, and various visual elements.
Easter Egg of the Month
We closed 16 weather-related bugs — from small visual glitches to large systemic issues.
This month truly felt like a “storm”, and as you’ve already seen, it ultimately led us to postpone the Early Access release to May 2026 .
On a brighter note — we’re happy to announce the launch of our official English Telegram channel !
Join us here:
https://t.me/city_car_driving_off

See You in December!
This was the third issue of our Game Update Journal.
Thank you for following the development, sharing your thoughts, and helping us make the game better ❤️
If you’d like us to cover a specific mechanic or system in the next entry — let us know in the comments 👇
P.S. If you enjoy what we’re doing, please add the game to your Steam wishlist — it’s the best way to support us 🚦
