Bit ESC

Bit ESC : THANK YOU ❤️

THANK YOU ❤️

Hey everyone!

Just wanted to thank all the early players for their support and for bearing with me while I fixed bugs / crashes. Also your help in catching some of those bugs has been invaluable. Thank you ❤️ Bit ESC is in a much better state thanks to you and it’ll only going to get better from here.

Also I’d like to give an explanation as to why there were that many bugs:

Bit ESC is just one guy sitting behind a computer coding, drawing and making weird sounds and putting them together to make a game.

Bit ESC also runs on a custom engine. Besides the game, I had to create the engine as well.

I didn’t want Bit ESC to be a « Get from point A to point B » type of platformer. I wanted it to be a full-fledged world with characters, activities and random stuff everywhere. And the more stuff I add, the more complicated the game gets and the less time I have to test everything.

Also friends aren’t the best playtesters. I’ll be getting new friends.

So why not delay the game, you ask? The release date was decided a month prior and I thought that was enough time to wrap everything up. But more so, Bit ESC is in a genre that doesn’t do too well on Steam with an art-style that doesn’t do too well on Steam and made by a dev who is just starting out on Steam so it isn’t (probably never was) financially responsible of me to keep working on it.

But all that said, I strongly believe Bit ESC is a good game and I really hope that players enjoy their time with it.

With that said, I’ll get back to bug-fixing and will share a roadmap of what’s to come for Bit ESC tomorrow. I’ve still got a few more tricks up my sleeve.

Oh! If you played the game and liked what you played of it, please leave a review. It’d be a huge help to help Steam push the game to more people. Thank you!