Avernum 4: Greed and Glory

Avernum 4: Greed and Glory : Avernum 4: Greed and Glory Updated To v1.0.1

Avernum 4: Greed and Glory Updated To v1.0.1

We have released the first patch for Avernum 4: Greed and Glory, updated it to v1.0.1. Our indie, turn-based RPG in a vast underworld nation now has a ton of bug fixes and improvements to make your heroic (or greed-filled) journey much more pleasant. Enjoy!

Avernum 4: Greed and Glory v1.0.1 – 10/31/25

* In windowed mode, window will no longer be created too wide. This will make the game more pleasant on extra-wide monitors.

* Problem saving game when user name contained non-ASCII characters fixed.

* You can no longer heal/cure hostile creatures. Enabling this seemed like a good idea at the time …

* Reviving your party no longer removes your light.

* You can now get the quest from LoAnn the giant even if you already have the key.

* Lockpicks use preseeded success rolls. The chance of a pick breaking is now preseeded too. Please don’t worry about reloading your game when you fail to pick a lock. There are plenty of lockpicks.

* Some lamps were mistakenly too expensive.

* Digging up a cache now plays the correct sound.

* The effects of the Unthreatening and Challenger traits have been doubled.

* Terrifying Howl was mistakenly costing spell energy.

* Quick Strikes and Take Aim are stronger.

* Divine Restoration at level 3 now cures mental effects.

* Return Life at higher spell levels now increases the amount of health revived characters have.

* Aura of Comfort is a bit less powerful.

* The Escape and Enter/Return buttons now work on the Pick Locks window.

* Under Cover status is far weaker now and doesn’t affect poison or acid damage.

* A wide assortment of minor tweaks and typo fixes.