Aethermancer : The Full of Fusion Update is live now!
The Full of Fusion Update is live now!
Aethermancers!
The Full of Fusion Update is out now!

The Full of Fusion Update introduces a second player class to Aethermancer, comes with two new Champion monsters to test your skills and more!
Overview of the new Update
• Alternative Player Classes: Once you have beaten Chernobog for the first time, you can switch your player class in Pilgrim’s Rest
• The « Aether Alchemist » player class lets you experiment with Monster Infusion
• Two new alternative Champion monsters wait for you to challenge and tame them
• Artifacts have received an epic upgrade
• Your monsters’ Worthiness levels are now unlimited
• Monsters with Worthiness level V or higher appear in Pilgrim’s Rest now
• … and more! Check the full Patch Notes below
The Aether Alchemist – the new Player Class
Once you have beaten Chernobog for the first time, you can switch your player class in Pilgrim’s Rest right before you start your next run.

The Aether Alchemist lets you perform Monster Infusion – with endless possibilities!
You can alter your monsters by replacing their Signature Traits, Types or Elements. Make sure to pay attention to the Corruption from Monster Infusion…
Read more details about the player class here:
Player Class Deep Dive on Steam

Eidos & Eidolon and Dullahan – the two (or three?) new Champions
Eidos & Eidolon invite you to ponder the relationship between superficial appearances and the deeper truths hidden underneath. While Eidos buffs its allies, Eidolon is able to access the consumed buff stacks and bring them back from the afterlife. The pair functions as a heavily support-focused monster that is also able to unleash powerful attacks – quite a unique play style.

Signature Trait: Eidolon : Whenever a buff on another ally gets consumed, except for Redirect or Cooking: Stores a dormant copy of that buff on Eidolon, up to a limit of 7. Awaken can be used once this limit is reached.
Awaken: Costs Earth/Earth/Fire/Fire Aether. Awakens all of the dormant buffs on Eidos and then deals an attack to target enemy, immediately benefitting from the awakened buffs.
The newest monster in Aethermancer comes two in one! Eidos & Eidolon are the new Champion monster of Garden District.
Dullahan allows no rest for the wicked! Dullahan allows you to build up the perfect fortress to weather the storm – and then punish your opponents’ foolish attempts to attack you! A welcome addition for defensive Shield- and Tank-focused parties, but with some interactions with Affliction and Purge as well.

Signature Trait: Bane of the Living: Aura: Whenever damage is dealt to an ally’s Shield: Applies 1 Bane to the Attacker for every 3 damage. On Action of an enemy: Applies 1 Bane to that enemy. Reaper can be used once an enemy has 13 or more Bane.
Reaper: Costs 1 Wild Aether and allows you to choose from one of three devastating Actions, which may easily turn the tide of combat.
Dullahan will await you in Forbidden Fortress as an alternative Champion!
Epic Artifacts
The artifacts you use in battle to help your monsters can now be Epic Artifacts.

Unlimited Worthiness
The Worthiness level bar of your monsters that was previously limited to Level V is now unlimited (and grants you Aether Crystals with every Worthiness level)! Show off your favorite monsters’ Worthiness levels and how much you have played with them.
Also, your monsters now get special rewards for Worthiness Level IV and Level V:
• Worthiness IV gives 1 Corruption Cleanse to your monster
• Worthiness V gives +25% Maverick Chance on Level up and also you might want to check Pilgrim’s Rest …

The Early Access Roadmap
Have a look at our Early Access Roadmap:

We are already working on the next big biome « Alchemical Woods »! Stay tuned and read more details about what’s to come this year
Also, to celebrate our first free major content update, Aethermancer is 20% off!
Patch Notes 0.6.0.20
New Content
• Added the ‘Aether Alchemist’ class and Monster Infusion in Monster Shrine MenuYou unlock the Alchemist class by defeating Chernobog once. If you haven’t already done soThe Alchemist has 4 new class specific meta upgrades that can be unlocked at the EnvoyYou can change classes by the mirror right to the run starting location in Pilgrims RestAs the Alchemist you can change “modes” in the Shrine to Infusion. then select the monster you want to use and swap either a Signature Trait, Type or Element
• The default class is now called ‘Aether Tamer’The default bonus of the class is increasing the Aether Blitz damage by 1the overall blitz damage for this class is still the same as before, while Alchemist deals only 1 poise damageSome of the existing meta upgrades are now only for the Aether Tamer class (Death’s Safe, Anti Corruption Meal 1+2, Void Mastery)Added a new meta upgrade for the Aether Tamer class: ‘Void Mastery”Changes the elemental weakness of a blitzed / parried enemy into Neutral. (Champions and Deities are not affected.)
• Added Eidos as alternative Champion encounter in Garden District!Types: Force / Sidekick / AetherElements: Earth / FireBuff-focused monster with the ability to duplicate consumed buffs on other allies
• Added Dullahan (Shield, Purge, Affliction) as alternative Champion encounter in Forbidden FortressTypes: Shield / Purge / AfflictionElements: WildShield-focused monster with the ability to severely punish enemies for attacking your team
• Worthiness 4, 5 and beyondWorthiness 4 gives 1 Corruption CleanseWorthiness 5 gives +25% Maverick Chance on Level UP (base is 50%)Worthiness is no longer capped afterwards! Sadly Worthiness you earnt at Worthiness 5 before this update was not tracked so you will start at Worthiness 5 with 0 additional WorthinessMonsters with a worthiness of 5 or higher have a chance of appearing roaming Pilgrim’s Rest
• Added ‘Epic Artifacts’ – instead of just upgrading the amount of charges for an artifact, you now get an upgraded version of it with enhanced effects.
• New Action VFX (Cleansing Strike, Endure, Mist, Long Slash, Support, Restore, Leeching Strike, Tempering, Supersonic Strike, Foul Shield, Crystal Smash, Bolster, Nourish, Windswept Strike, Hardening, Molten Stabs, Deluge Strike, Smoke, Holy Breath, Hellfire Slash, Hollow Shield, Aether Reaper, Blood Reaper, Life Reaper, Fear Reaper, Chilling Shield, Glow, Seismic Healing, Awaken, Uplift)
• New SFX for: several combat actions, Combat target arrows, Infusion ui confirm, Eidos attack animations, Dullahan attack animation, setting equipment
• Volume slider for UI sounds in the settings
Small Changes and Improvements
• The source for the extra hit of Critical Hybridization is now the attacking monster instead of the trait owner.
• Some Combat Inspector Polish (You can now see Crit Chance & Dodge Chance and some other small things)
• Added Alioth Story Event after defeating Chernobog for the first time
• Slightly increased minimap reveal range
• Naga’s Fearless trait no longer dodges enemy retaliate attacks (since it also doesn’t retaliate against them)
• Renamed two perks for clarity:Heal Generator → Heal UpkeepShield Generator → Shield Upkeep
• Renamed some meta upgrades for UI reasons:Void Tech Upgrade → Void AmbusherAnti-Corruption Meal Upgrade (1 & 2) → Anti-Corruption Meals (1 & 2)
• Renamed “Echo” starting action into “Noise”
• Monster perks are now displayed in columns if a monster has more than 4, no longer going out of bounds
• All “refuse”-options in event UIs are now small to better distinguish them from main choices (some were still large)
• Temporary Power is handled as a separate Buff now with its own icon, but for trait effects it still counts as additional stacks of Power and triggers Power related trait effects.
• Enemy critical hits are spread more evenly now, they can no longer randomly make all hits of an action be critical
• Antidote Flask now heals 10 and cleanses 3 Debuffs from all allies
• Some translations have been improved upon, especially Brazilian Portuguese
Balancing Changes (Monster)
Ravager
• Cursed Blood (Signature Trait): Required damage adjusted to 13 (from 10)
• Enemy Champion Ravager: Damage +1 perk replaced with Crit Damage +1
• Enemy Champion Ravager: Adjusted AI to only start using Ice Spears starting from turn 4 in combat (instead of turn 3)
Grimiore
• 3rd Perk reduced to Evasion +10% (from +15%)
Domovoy (shifted)
• First starting action was changed to Fire Lance (from Fire Totem), since we changed the cost of the Totems
Sphinx (shifted)
• Starting action order was changed, with Wind Lance now being 1st and Water Totem being 2nd (since Water Totem now costs more than Wind Lance)
Balancing Changes (Types)
Summon
• Fire Totem’s cost increased to Fire/Fire/Fire (from Fire/Fire) and effect changed to: Generates Fire/Fire Aether and Shields attached monster for 1 x 7.Old effect: Generates Fire Aether and heals and Shields attached monster for 1 x 4. (Same effect for all Totems, except generating different Aether).
• Earth Totem’s cost increased to Earth/Earth/Earth (from Earth/Earth) and effect changed to: Generates Earth Aether, Shields attached monster for 1 x 7, and applies temporary Power to each ally.
• Water Totem’s cost increased to Water/Water/Water (from Water/Water) and effect changed to: Generates Water Aether, Shields attached monster for 1 x 7, heals each ally for 1 x 10.
• Wind Totem’s cost increased to Wind/Wind/Wind (from Wind/Wind) and effect changed to: Generates Wind Aether and Shields all allies for 1 x 8.
• New regular Action: Lighting Lance – Fire / Fire / Wind: Summons Lightning Lance with 4 Essence on target ally. Lightning Lance: Damage +1. Action: 1 x 6 Fire/Wind damage against target enemy and purges 1 enemy Aether.
• New regular Action: Essence Eruption – Earth / Earth / Fire: Deals 3 x 5 damage to all enemies. Generates 1 Random Aether. Sacrifices a minion on self as an additional cost.
• New Maverick Action added (Summon + Affliction): Ice Totem – Water / Water / Wind: Summons Ice Totem with 5 Essence on target ally. Ice Totem: Debuff Damage +1. Action: Shields attached monster for 1 x 6 and applies Bleed to each enemy.
• Dissolve: Generated Random Aether increased to 7 (from 5).
• Fortify: Healing increased to 2 x 3 (from 2 x 2), applied Essence increased to 3 (from 2).
• All Lances are taken out of the pool of learnable actions (only available as starting actions for certain monsters now).
Terror
• Slasher (maverick action): Amount of Terror stacks consumed at end of turn adjusted to 90% (from 75%)
Regeneration
• Explosive Exhale (regular action): Damage per Regeneration stack reduced to 5 (from 6).
• Mud Fist (regular action): Damage per Regeneration stack reduced to 3 (from 4).
Weakness
We’re handing out the effect introduced by Deluge Strike (applying X more stacks of each debuff on the target) to a number of other Weakness Actions:
• Healing Dust (regular action): Weakness applied decreased to 2 (from 4), but now additionally has this effect: “Then applies 2 more stacks of each debuff on the target.”
• Pollen Shield (regular action): Weakness applied decreased to 1 (from 2), but now additionally has this effect: “Then applies 1 more stack of each debuff on them.”
• Sound Wave (regular action): Weakness applied decreased to 1 (from 2), but now additionally has this effect: “Then applies 1 more stack of each debuff on them.”
• Pheromone Trap (maverick action): The Retaliate Attack now additionally has this effect: “Then applies 1 more stack of each debuff on the target.”
Bug Fixes
• Fixed some rare game freezes and/or Combat being declared as a loss despite player still having monsters
• Text for Eye of the Storm was changed to clarify that it only works with “damage dealt by allies” (instead of “damage dealt to enemies”), similar to Cursed Blood (the actual effect is unchanged)
• Equipment can no longer roll the same affix multiple times
• Fixed possibility for a wrong preview which actions get interrupted when you would stagger and purge actions at the same time
• Fixed champion shifts sometimes not loading correctly
• Fixed sometimes rare equipment having 3 affixes with the equipment boon
• Fixed void blitzing a monster near secret rooms causing players to get stuck
• Fixed receiving duplicate affix on rare equipment during Sir Tiberion’s upgrade event
• Fixed chernobog overworld flashes missing
• Fixed the Inventory Menu not properly displaying the Description of some Items
• Fixed Duplicate lifebars in some rare situations when a monster died
• Fixed a bug where the Monster Soul had no Icon in the Merchant Menu
• Fixed Subactions (Like Unleash Tome) not giving corruption in Chernobog Fights
• Fixed Summon Actions giving to much Corruption in Chernobog Fights when they were Free Actions because of Quickened Summoning
• Fixed Color Blind Text not being translated in some scenarios
• Fixed a bug where you be willingly stuck in the Worthiness UI by spamming space
• Fixed Equipments having to many or to little Affixes
• Fixed Action Set Health Description
• Fix Chernobog Corruption not disappearing when being removed through stuff like Decay
• Fix not being able to inspect in Shrine if there is only one Monster
• Fix Summon Soundbacks clogging up the Ram
• And so much many more things that we forgot to write down here!
• Fixed teleport to merchant going out of bounds in certain premade area
• Fixed ‘New’ dialogue marker appearing in Myrne’s extra perk event
• Fixed dialogue options still selecting different options while in the bug report screen
