Aethermancer : The first QOL update for Aethermancer is out now!
The first QOL update for Aethermancer is out now!
Aethermancers!
As promised, the first Quality of Life update for Aethermancer is out now!

We got the highly requested key bindings and combat speed up options out to you as soon as possible along with other QOL features, balancing and bug fixing. Now we’re continuing to work on the second QOL update which will bring you a combat inspector among other features.
But now, let's talk more about what has been added today:
• Option to rebind game actions
• Option to speed up the game including an auto-speed up for long trigger chains
• More UI clarity in several parts of the game
• Choice to skip dialogues with NPCs and get straight to the event
• Difficulty Badges for your monsters
• … and more! Check the full patch Notes below
The Early Access Roadmap

As described in our dedicated
, we first want to focus on including highly requested QoL features to improve the overall game quality. That means we are working on a second QOL update which will still be released this year.
Afterwards, we will move on to adding exciting new content! For a little teaser check out the roadmap image or head over to
New Complete-the-Set Bundle
It’s time for a new cool discount bundle with an awesome game: Siralim Ultimate!

We have already worked with the devs of Siralim Ultimate in the past when we did a crossover with monsters for Monster Sanctuary, so we are happy to do something together again.
https://store.steampowered.com/app/1289810/Siralim_Ultimate/
So, get ready for a week full of monster taming dungeon crawling fun with Aethermancer and Siralim Ultimate!
Patch Notes 0.4.0.X
New Content
• Added more Information to several UIs (especially Dialogues) to make decisions quicker and easier. This information includes:Aether CrystalsGoldLurker TeethSoulsHP & Corruption
• Added Difficulty Badges to the Rebirth Screen After completing a run with a monster, the monster will get a badge in the start run screen. Each difficulty has a different badge.Sadly all completed runs before this patch did not track what difficulty you completed the run on, so every run before this is counted at Normal difficulty.
• Added Random Monster Button
• When hovering enemy actions, it now previews arrows who they are going to target and the estimated damage they are going to deal
• Added the option to rebind game actions to new keys for both gamepads and keyboards
• Added game speed options (x1 x1.1 x1.25 x1.5 x1.75 x2)
• Added auto speed-up option for very long trigger chains (it is on by default)
Small Changes and Improvements
• Added Start Run Button to Pause Menu in Pilgrim’s Rest
• Chernobog should rotate more through actions he steals now
• Added Ability to back out of Nickname Menu
• Improve Backup process to avoid loading corrupted save files
• Improved Asian language translations (to be more precise we can now translate texts in different ways if context is important)
• The dialogue structure was adjusted to give players the option to choose between talking to the character, interacting with them and closing the dialogue menu
• Added more information to the Rebirth Menu (to be precise you can now see how many souls you have and that rebirthing a monster uses a Soul)
• Bug Report Tool got a small update to add a caret and fix some issues when using mouse and keyboard at the same time. Navigation in this menu with WASD keys is no longer possible
• Bug Report Menu ImprovementsRemove Categories from Bug ReportsIncrease Space for TitleYou can now see where you currently are typing
• Added Perk Ordering to make Perk UIs more structured
• When beating a certain difficulty for the first time, there is now a message when you land in Pilgrim’s rest notifying you that you unlocked a new difficulty
• Ambush encounter monster have twice the chance to be shifted as before
• Knight NPC now also appears in Pilgrim’s Rest
Type, Monster and other Balancing Changes
• Certain enemy shifted monsters were using actions they shouldn’t be able to have, or there were other issues with their move sets; those were adjusted (Wyrmling, Domovoy, Medusa, Hecatoncheires, Nixe, Ammit, Cockatrice)
• Enemy shifted Star Spawn’s reset action was changed to Aether (from Power)
Bug Fixes
• Fixed sprite for Sundor not showing up in the end of run screen
• The stairs in Pilgrim’s Rest no longer slow you down
• Garden District rest site Merchant has correct equipment rarities now (no longer sells common equipment)
• Fixed monster shrine not resetting monster shift when cancelling selection
• Fixed an issue in the collider generation causing issues with faulty colliders in Garden District
• Fixed enemy Previews targeting enemies being wrong in the Chernobog Fight
• Fixed missing stat calculation after receiving max HP from Skill selection and therefore not displaying the health increase
• Fixed Chernobogs copies triggering buffs when they get applied
• Fixed Winter Guard breaking from time to time
• Fixed a check that wrongly assumed a save file was not older in some scenarios and therefore did not adjust some things
• Fixed being able to get a duplicate monster with the soul catcher meta upgrade
• Fixed being able to navigate the merchant menu while reporting a bug
• Fixed nothing being selected in the Merchant menu when coming back from Inspecting Monsters
• Fixed Buff View if the enemy had more then 199 debuffs or buffs
• Fixed the players small health bar not displaying shield previews correctly
• Fixed “Next Area” Text being cut off in languages without spaces
• Fixed Pause Menu Monster Tooltip Title being to far to the left in some scenarios
• Fixed Health bar being hidden behind own Summons
• Fixed Pause Menu Boon Text Size being to little from time to time
• Fixed Exploration Hud Boon Text being to little from time to time
• Fixed player being able to go out of bounds when saving while touching a wall to their north
• Fixed Nickname Menu having wrong Item Description
• Fixed Tooltip Spacing for menus in Chinese, Japanese and Korean
• Fixed monsters sometimes spawning in accessible areas, causing players to get out of bounds when void blitzing them
• Fixed a Forbidden Fortress room spawning common loot drop instead of epic loot drop
• Fixed Fire Damage Boon description
• Fixed Siriux turning the wrong way when interacting with witch, knight and merchant during run
• Fixed jumping between monsters when selecting for void blitz with keyboard/gamepad while mouse is shown
• Fixed Monster Shrine map icon showing as unused despite being used after reloading save
• Fixed Enemy Health Bars wrapping if they had to much HP
• Fixed mouse hover on setting categories when an Asian language was selected
• Fixed Monster Shrine not displaying that you can reroll once you selected another Monster
Balancing Changes (Monster)
For balancing changes, we did a more in-depth devlog post on our discord, analyzing the player data and explaining the balancing changes:
Devlog | Winrates & Balancing November 2025
Cherufe
• Scorched Earth: Is an Aura now, but limited the amount of times it can trigger to 5 per turn.
Nixe
• Base Health reduced to 35 (from 40)
• Second Perk is ‘Evasion+15%’ now (Instead of ‘Heal Generator 3’)
• Shifted version first perk is ‘Regeneration Healing+2’ (instead of ‘Initial Regeneration +2’)
Mandragora
• Changed Signature Trait to: “Whenever {Regeneration} triggers on this monster: Applies {Regeneration} to another ally with least health, then triggers {Regeneration} on them.”
• Increased Evasion Chance of 3rd Worthiness perk to +20% (from +15%)
Cockatrice
• Increased the Burn applied by Hot Temper to 10 (from 4)
• Increased Flurry damage to 3×3 (from 3×2) (this also affects shifted Wolpertinger and shifted Tatzelwurm)
• Enemy Cockatrice no longer use Explosive Rush before turn 4
• Enemy Cockatrice can use Reflective Strike (starting turn2) instead
Djinn
• Shifted Djinn now has a ‘Mischievous Wish’ which purges 3 Aether (instead of the ‘Fierce Wish’)
Medusa
• Signature trait now requires 6 stacks cleansed to trigger (up from 4), but deals 6 damage (up from 4)
Hecatoncheires
• non-shifted: 3rd perk changed to ‘Weakness Damage Reduction+1’ (from Corruption Cleanse 2)
• Hundred Handed damage reduced to 4 (from 5)
• Champion Hecatoncheires has ‘Weakness Damage Reduction+2’ perk instead of ‘Wind Generator’
• Champion Hecatoncheires ‘Debuff Cleanse’ perk increased to +3 (from +2)
Star Spawn
• Light Shift’s ‘Star Beam’ replaced by ‘Light Beam’: Deals 2×10 Wild Damage to all enemies, Heals your team by 2×10
• Normal Shift’s Star Beam now applies Power to all allies (instead of only itself)
Serket
• Shift changed the ‘Tank’ type into ‘Weakness’ type
• Shifted Signature Trait changed to trigger when an enemy with Weakness attacks (instead of when an enemy attacks an ally with Shield)
• Shift changed Drift Guard starting action into Deluge Strike (new Weakness action)
• Shield Generator Perk changed into ‘Initial Poison: 3’
Mephisto
• Shifted version signature trait now requires 13 total Debuff stacks on all monsters to gain the bonus (instead of 10)
Sphinx
• Signature Trait only applies 1 Essence each turn (instead of 2); this is due to a general change to how minions work (more details below)
Balancing Changes (Types)
Regeneration
• Equipment Regeneration Affix increased to +3 (from +2)
• New rare Equipment affix: Regeneration +5
• Explosive Exhale is now limited to consuming 10 Regeneration stacks maximum
• Immersion is now limited to consuming 10 Regeneration stacks maximum
• Mud Fist additional Damage per Buff reduced to 4 (from 6)
• Increase Regeneration Shield shielding amount to 5 (from 4)
• Beacon now also increases Regeneration Healing by 2
• Regenerating Water now also increases Regeneration Healing by 2
• Increase First Aid heal amount to 5 (from 3)
• Live and Learn now applies 2 Dodge (instead of once)
• Instant Regeneration now applies 2 Force stacks (instead of 1)
• Epic Broth: Reduced cost to 2 Aether (from 3) and it now applies 2 Force (instead of 1)
• Forever Soup: Reduced cost to 3 (from 4)
• Regrow now removes 3 Debuffs (instead of 1)
• Rain of Life heal amount increased to 4×6 (from 4×5)
• Boil now also applies Regeneration buff on the Caster
Heal
• Increased Blood Pact conversion rate to 1 damage per 4 healing done (from 5)
• Blood Drain heals the whole team now (instead just healing the caster)
• Auto Heal now heals for 2×3 (instead of 2×2),
Tank
• Redirect Buff now also grants “+1 Defense” per stack
• Recovery: Corruption Cleanse increased to 3 (from 2)
• Purge Punishment also gives Defense+1 now
Weakness
• New equipment affix: Weakness Reduction +1
• New rare equipment affix: Weakness Reduction +2
• Pollen Shield shielding amount increased to 2×7 instead (from 2×5)
• Healing Dust heal amount increased to 2×8 (from 2×6)
• Hexing Strikes now also has: Weakness Damage Reduction +1
• Contagion now also has: Weakness Damage Reduction +1
Purge
• Mud Fling now heals for 7 (instead of 5)
• Tormentor healing increased to 10 (from 5)
• Critical Purging now also increases Critical Chance by 15%
• Shock damage increased to 7 (from 6)
• Poise Purging reworked to “Whenever this Monster purges or steals Aether: Breaks 1 Poise on target enemy” to be more consistent and have more control over the effect
• Lightning Chaos: Crit Chance increased to +20% (from 15%)
Summon
• General change to minions: Essence no longer gets removed when attacked (this didn’t work correctly for enemies anyway), but all 4 cost minions start with 1 less Essence to make up for that
• Hexing Minions: Now only triggers if the attacked target enemy has 3 or more Weakness
• All Lances damage increased to 6 (from 5)
• All Totems shielding increased to 6 (from 4)
• Summon Kami: Now deals 1 additional damage per 2 Aether you have (instead of 1:1)
• Summon Wisp: Now deals 1additional damage per 2 Age stacks (instead of 1:1)
Age
• Age Absorption: Increased required shield amount to gain Age to 15 (from 10)
• Eon shield now applies Age only on Monsters with 3 or more Age.
• Decay now triggers for every 5 Age applied (instead of 4)
• Ancient Blast 4×4 damage and 4 additional damage for every 3 age now (instead of 5 damage)
• Thorn of Ages now costs 3 Aether (up from 2) but Deals 1×8 base damage (up from 1×5)
Terror
• Slasher now increases Terror on the enemy only by 25% (from 33%) and you lose 75% of the stacks at end of turn (instead of 66%)
• Vampiric Bite now gains +3 Damage on enemy kill (instead of 2)
• Bone Chill now applies 4 terror to each enemy (instead of 6 to one target)
• Foreboding Rain now applies 3 terror to each enemy (instead of 2)
• Chilling Trap now applies 6 terror (instead of 5)
• Frightful Lightning deals 3×4 Damage now (instead of 3×3)
Dodge
• Elixir Heals for 2×8 (instead of 2×6) and applies 3 Dodge now (instead of 2)
• Afterstorm: Also applies Evasion +10% to each ally.
• Concealed: Shield increased to 3 (from 2)
Sidekick
• Aerial Strike damage increased to 3×3 (from 3×2)
• Joint Protection now shields for 3 (instead of 2),
Critical
• Hunt now also gives +2 critical damage
• Hour of Glory: Crits required reduced to 7 (from 10)
• Precision Meteor now deals 3 additional poise damage on critical hit (instead of 2)
• Chain Lightning now deals 3×4 damage (instead of 2×6)
• Explosive Burst critical Chance increased to 25% (from 15%)
• Ice Spears now also grants +15% crit chance
• Critical Aether now gives +20% crit chance (from 10%)
• Stone Edge damage increased to 3×9 (from 3×8)
Poison
• Toxic Eruption cost increased to 3 Aether (from 2) and base damage increased to 2×4 (from 2×2)
• Proliferate Damage reduced to 3 (from 4)
Known Issues
• Text can go outside of the description input field in the Bug Report Tool
• When re-binding directional input, the game currently doesn’t display the order the buttons have to be pressed: Up -> Down -> Left -> Right
As always, we are happy to receive your feedback!
We decided for Early Access because we believe your input is essential to help us make the best possible version of Aethermancer. So, thank you so much to everyone who has tried our game and shared their thoughts, and please keep your feedback coming !
And remember: Whenever you encounter a bugs, please report them using our bug report menu ( F9 on keyboard, Left + Right Bumper on controller)

