ADRIFT : DevLog – Contemplation & Poetry
DevLog – Contemplation & Poetry
It’s not long until I launch ADRIFT so I’m back today with another DevLog focused on one of the other major aspects of the game – Poetry.
“ Listen-
It’s never-ending analysis that wounds us.
Why not circle away in the seasons, adrift ”
A good while into development I had been struggling to come up with a name for my game. It wasn’t until I found myself reading some old Chinese poems by T’ao Ch’ien that ‘ADRIFT’ was staring back at me.
Throughout ADRIFT you will discover poems hidden across the world whether that’s from entering a new biome or if you decide to explore off the beaten track. Since the beginning of its development, I’ve described ADRIFT as a poem about getting lost in order to find your own way.
I’d argue that it reflects how I felt after graduating, being not quite sure which way to turn as I tried to find my own way, and that way became ADRIFT.

I’m not exactly preaching anything with ADRIFT – there’s no specific narrative or heavy-handed messaging. The desert is a place of solitude and contemplation, and any messaging you find within will be the result of your own interpretation.
For me, creating ADRIFT as a solo developer has been one hell of a journey, and I hope you enjoy it as much as I did making it.
Hop into the demo and wishlist ADRIFT before it launches on October 30th!
Yours,
Stefan S.K.9.8
