Northwind : Patch 2: Rebalancing Patch!
Patch 2: Rebalancing Patch!
Hello everyone!
This month’s update focuses on balancing patches !
To address balancing issues, we added the Duplicator subtype to solve the problem where experienced players could easily create infinite loops. Based on your win rates and performance data, we also buffed/nerfed several cards and adjusted the abilities of various Cards, Gems, and Relics. Fixed text on cards, relics, and throughout the game content for consistency. Fixed a sound effect volume issue that was incorrectly tied to the game settings.
Rebalance List!
• Adapt: now has the Duplicator subtype.
• Barrage & Barrage+: Damage increased to 3 / 4 / 5.
• Focused Mind+: Cost reduced to 2.
• Slam Shock & Slam Shock+: Cost reduced to 1; damage reduced to 3 / 4 / 5.
• Spirit Burst & Spirit Burst+: Now adds damage equal to Might ×3. LV3: Uses Might ×4.
Cards with changes in their Abilities
• Bull’s Eye: Base power lowered to 6 / 9 / 12.Add 1 attack power for each skill played this turn.Reaction: This card is put to your hand by your ability.LV3: Add 2 attack power instead.
• BullEye+: Base power lowered to 8 / 12 / 15.Add 2 attack power for each skill played this turn.Reaction: This card is put to your hand by your ability.LV3: Add 3 attack power instead.
• Compass Ring: Cost reduced to 2.Add 3 attack power to all Action cards put to your hand by your ability.
• Compass Ring+Add 5 attack power to all Action cards put to your hand by your ability.
• Deceptive: Rarity changed to Common.
• Deceptive+: Power increased to 3 / 5 / 7.
• Gun Powder & Gun Powder+: Rarity changed to Common.
• Trigger & Trigger+: Rarity changed to Uncommon.
• Illusion: Rarity to Uncommon, subtype Duplicator.Mimic the last card you played this turn. (except for Duplicator card)
• Illusion+: Rarity to Uncommon, cost to 2, subtype Duplicator, Merged.Mimics last 2 cards (except Duplicator) once per turn.
• Injection & Injection+: Poison reduced → now applies 2 Poison.
• Explosion: Cost reduced to 1, power reduced to 7 / 9 / 11.When other card Fade, return this card from Remove Pile to your hand next turn.LV3: When returning, Inflict 8 to front enemy.
• Explosion+: Cost now 1, power 9 / 12 / 15.Fleeting.When other card Fade, return this card from Remove Pile to your hand next turn.LV3: When returning, Inflict 12 to front enemy.
• Dauntless+: Cost reduced to 1.
• Viper Strike: Power adjusted to 4 / 6 / 8. Overpower now applies 3 Poison.
• Viper Strike+: Power adjusted to 6 / 8 / 11. Overpower now applies 4 Poison.
• Battlecry & Battlecry+: Now Once per turn.
• Adjust & Adjust+: Subtype Duplicator; can no longer mimic Duplicator cards.
• Scout: Now Exhausts; effect unchanged.
• Scout+: Now Exhausts; effect unchanged.
List of Gems that were rebalanced.
• Aquamarine: Card draw now Once per turn.
• Chipped Aquamarine: Now draws itself when leveling up.
Relics that was rebalanced.
• Chewed Bubblegum: Reaction triggers only from cards in hand.
Thank you so much for all the support! It’s the biggest motivation boost ever.
We’re currently cooking up the Monster Guild Engineer right now! The art isn’t ready yet, but we’ll be dropping more updates soon. We hope you look forward to it!! 🔧👾✨
– The Northwind Team, Barking Kitten Interactive
