FrostBound : FrostBound v1.0.2 – Patch-Note
FrostBound v1.0.2 – Patch-Note
Dear Lords:
The calamities are raging, and the lords’ valiant resistance is beginning to bear fruit. Factions act decisively, which is inspiring !
On the day of launch, we received a tremendous amount of support and feedback. Thank you everyone!
We focused on some gameplay and optimization issues, which are major improvements in this update. We also made numerous card balance adjustments .
Here are the detailed update notes:
Bug Fixes
-Fixed the issue where the event could not be triggered.
-At the end of the battle, the deck will show as 0 instead of the actual deck count.
-Fixed the issue where some novice encounters cannot be accessed.
-Fixed the issue where backtracking during combat caused the BGM to disappear.
-Fixed the issue of incorrect display of the Alesia label.
System Optimisation‼️
-You may now configure scene models within settings to reduce performance overhead.
-Optimized scene performance.
-Optimized various effects in combat and scenes, reducing performance overhead while maintaining quality.
-Optimize mouse latency issues on some devices.
Newbie Tutorial Adjustment
-After selecting the Axiom(Magic Army), the cards obtained will be replaced with: Lunara, Novice, and Startrail Magus.
-Support units are upgraded to Magitek Transport+ and Astrolabe+.
-Depart difficulty now supports game speed adjustment.
Gameplay Adjustment
– Volume settings are now displayed as a percentage.
– Optimized the spellcasting descriptions of Shattered Oathbreaker and Zhou.
Difficulty display optimization, now uniformly displayed in the format of « Difficulty N-XXXX ».
– Unlocked advanced heroes can now be used even in low difficulty levels.
– Newly added effect: Inspire (Upon defeating a monster, randomly increases the reputation of one Elite unit on the field by +1.)
– The elderly gentleman’s physical constitution has been strengthened, and he is now able to withstand some blows.
Balance Adjustment
Cards
Hegemony
– Lord’s Decree/Lord’s Decree+ Effect modification:
2 Supplies/1 Supplies: Use on a column of our units.
For each Hegemony item in the current inventory, the target performs a ranged attack
– Scout Effect modification :
New entries [Immortal] and [exhaust] added.
– White Knight / White Knight + Effect modification:
After being destroyed: +1 Next-Turn Draw, +1 Next-Turn Supply / +2 Next-Turn Supply.
– Charge/Charge+ Effect modification:
Effect adjusted to apply +3/+4 [Fragility] to the target.
– Crazy Hunter Effect modification :
After a friendly card enters play in the same column,Destroy that card and give all friendly cards +3 Ranged Attack, up to 3 times per turn.
– Plunder/Plunder+ Effect modification:
Attacks 4/5 times, after failing to kill: This card deals -1 attack damage.
– Aftershock/Aftershock+ Effect modification :
Target pays 16/12 HP: All Monsters gain +4 Fragility.
– Centurion/Centurion+ Effect modification :
After killing with an Attack Card, gain 1 Supply.
– Ravage/Ravage+ Effect modification:
After a kill, randomly select an elite to gain +1 Renown and obtain 1/2 Death Row Inmate.
– Aurelia Effect modification:
Base Attack +2
– Ambush/Ambush+ Effect modification :
Base Attack 1, Attacks 2/3 times, -4 Defense/-6 Defense.
– Scorching Blade Effect modification :
When killing a monster in melee: +1 Supply.
– Unrivaled Effect modification :
Remove the [exhaust] entry and add a new [Inspire] entry.
– Vigilant Archer+ Effect modification :
New [Holding] entry added, monsters lose 1 defense when taking damage.
– Parry Master+ Effect modification:
New [Inspire] entry added.
– Battlefield Chaplain+ Effect modification:
Changed to increase the ranged attack of all cards in the same column by 5.
Reincarnation
– Guide Monk / Guide Monk+ Effect modification:
Effect adjusted to: After a monster enters the field, itself gains +4/+6 HP and +1 defense.
– Stone Veil Effect modification: Supply Cost -1.
– Void Effect modification: Supply Cost -1.
– Phase Effect modification: Supply Cost -1.
– Meditation / Meditation+ Effect modification:
The effect is changed to +6/8 HP for the target for each Reincarnation Item in the current backpack.
– Absorb Effect modification:
Renamed to « Circulate », with the effect that the target gains [Regeneration] equal to the card’s attack power.
– Remedy/Remedy+ Effect modification:
Effect changed to Target +2 Protection/+3 Protection, +2 Defense/+3 Defense.
– Inheritance Effect modification :
New entry: [Elite] .
When playing a card with the [Detachment] keyword, a random elite unit in the same column gains +1 prestige; when gaining prestige, you can choose a card and assign it [Detachment].
– Full Protection Effect modification:
Can now be used on our units.
– Purification Effect modification:
Effect changed to +1 Void after our card enters the field, and an additional +1 Void for every 3 Prestige it has.
– Vicious Cycle Effect modification:
New [Inspire] entry added.
– Initiation Effect modification:
Added a new entry for [Inspire].
Aurum
– Efficient Energy/Efficient Energy+ Effect modification:
Attack increased to 10/16
Axiom
– Elemental Absorption / Elemental Absorption+ Effect modification:
Cost adjusted to 0 and with [exhaust], Attack 6/10.
– Support Shield/Support Shield+ Effect modification:
Multiplier increased to 3/4
– Focus Effect modification:
For each Monster Card on the field, the target loses 1 Defense.
– Focus+ Effect modification :
For each card on the field, the target loses 1 Defense.
– Magitek Transport/Magitek Transport+ Effect modification:
Supply 1, choose to discard 3/2 cards, +1 Supply per turn.
– Mana Artisan/ Mana Artisan+ Effect modification:
After leaving the field: For each of our cards on the field, gain +3/+4 health for the next time it enters the field.
– Astrolabe/Astrolabe+ Effect modification:
changed to 2 Supply Cost/1 Supply Cost.
– Charged Sentinel Effect modification:
Inflicts damage equal to three-quarters of the caster’s maximum health upon the nearest monster.
– Rebound Effect modification:
The effect has been adjusted from « after kill » to « when dealing damage », removed [exhaust], and the base attack power has been adjusted to 3/5.
– Compilation Effect modification:
Remove [exhaust], adjust the effect to discard the leftmost hand card, and attack 3/4 times.
– Pharaean Component+ Effect modification: Supply Cost -1.
– Pharaean Rite+ Effect modification: Supply Cost -1.
– Pharaean Observer+ Effect modification: Supply Cost -1.
– Pharaean Afterimage+ Effect modification: Supply Cost -1.
– Pharaean Code+ Effect modification: Supply Cost -1.
– Pharaean Soul Altar+ Effect modification: Supply Cost -1.
– Startrail Magus/Startrail Magus+ Effect modification:
[exhaust] adjusted to [Nullify], Supply Cost 2/Supply Cost 1, draw 1 card after our unit enters the field
– Rule Exploration Effect modification:
New [Inspire] entry added.
Special Card
– Echo Effect modification:
Adds a new [Inspire] entry; after playing, if the number of cards in hand is less than 4, deals 50 damage to all monsters
– Reinhardt Effect modification:
Added entry for [Steel Bone]
– Edmund Effect modification:
Supply Cost -2, Base HP +32
Event
– :
Increases event refresh rate.
– :
Adjust the event trigger probability.
– :
Points required for Option 1 to obtain 30 gold coins reduced from 8 to 7; points required to obtain 150 gold coins reduced from 22 to 20.
– :
The points required for Option 1 to obtain 160 gold coins change from 21 to 20; the points required for Option 3 to obtain 200 gold coins change from 22 to 20.
– : Option 1 increases the cost of lifting the curse by 20 gold coins.
– : Option 2 requires an additional Golden Hand item when hiring professional workers.
– : For Option 1, the points required to obtain 30 gold coins change from 8 to 9; the points required to obtain 60 gold coins change from 14 to 13; the points required to obtain 120 gold coins change from 20 to 18.
– : Option 1’s cost is adjusted to 1 supply + 40 gold coins; Option 2 is adjusted to 1 supply; Option 3 is adjusted to 30 gold coins.
– : Points required for obtaining 10 gold coins change from 8 to 6; points required for obtaining 30 gold coins change from 12 to 10; points required for obtaining 80 gold coins change from 16 to 14.
– : For Option 3, the points required to obtain 120 gold coins change from 20 to 18; the points required to obtain 60 gold coins change from 14 to 12.
– : Revised the description of the hidden BOSS conditions in the « Explore the Ruins Again » event.
– : Modified the preview description of the « Feedback of Bliss » event.
– : Added additional options to the final rewards for the « The Missing Squad » event.
We are incredibly grateful for your support and feedback!
Enjoy the game!
Lyra Studio
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