Species: Unknown : Patch Update v0.11.2
Patch Update v0.11.2
Today we are releasing update 0.11.2, a patch update like the ones we plan to publish between the major milestones of the roadmap.
This update is based on feedback provided by players. It mainly includes balancing adjustments, accessibility improvements, and bug fixes. Thank you to all the players who shared these needs on the studio’s Discord server or on the Steam Hub.

photo: Jeremy, lead dev at WanadevStudio
Added
• New rebindable entries in Controls settings for the 3 weapon slots
• 1 2 3 keys are now working by default for switching weapons on QWERTY keyboards (for new players only). If you have already played before, you’ll need to go rebind them in the settings.
• New keys can now be used in rebindings: 4th and 5th mouse buttons, CapsLock, Numpad « + », « -« , « * », « / », « . », and regular keys 1, 2, 3 (on QWERTY/AZERTY keyboards)
Changed
• Improve random selection of specimens to take into account specimens already seen
• All corpses can now be burnt
• No power outage during a player’s respawn time
• Improved main menu background
Balancing
• ID_008 randomly enters berserk mode on higher difficulties
• ID_008 calms down faster when seeing multiple players
• ID_006 has less chance of jumping on players from behind their back
Fixed
• Added security to help with specimens stuck in vents
• Added security on interactible objects that could get stuck (ammo box, black box insert, door lever, valves)
• Fix poisoned teammate burnt quickly stays active as a skeleton zombie
• Fix spanish translation in avatar menu
• Fix laggy scroll on shared terminals for clients
• Setup LODs and distance culling on lobby scene
• Loading optimization for HSS Hawking map
• Corpses don’t spawn close to doors anymore to reduce weird positions
• Reduce chances of weapons spawning in walls/floor
• Fix LOD pop in shuttle
• Fix broken translations on contract terminal when switching language

Thank you for your suggestions
Your feedback on Discord is incredibly valuable. Thank you to everyone who takes the time to write to us, report issues, share screenshots, or suggest improvements. Even if we cannot answer everything, we do read everything, and we move forward as quickly as possible.

picture : Nola, production director at WanadevStudio
What we are working on in parallel
• Proximity chat development : A new voicechat plugin has been installed (but not used in the game yet), and we’re in the process of implementing all the necessary features to replace the previous system. Once it’s done we’ll be able to add more features on top, like distance effects.
• New quarter « Lab » development : Right now we’re finishing up on level design and lighting, while working on 3D art, sound design, and optimization. Then we’ll need to finish the UI screens and new 3D elements for the new puzzle in this zone.
• and of course, we continue working on the necessary fixes based on what you report to us on the Discord server. It’s part of our daily work.
If you haven’t had the chance to leave your Steam review yet, now is a great time to do it! By doing so, you help the game gain visibility among players who haven’t discovered our work yet.
Leave your Steam review on the game’s page available below.
https://store.steampowered.com/app/2747330/Species_Unknown/
Thank you again for your support, your patience, and your trust. We will keep moving forward, step by step
The Species: Unknown team from WanadevStudio
