Platypus Reclayed

Platypus Reclayed : Patch to expand modding capabilities

Patch to expand modding capabilities

1.3.4 patch notes

• There is no « Mods » folder inside StreamingAssets/ now – the asset bundle data now lives inside each mod folder e.g. « StreamingAssets/Platypus Reclayed/Bundle/ ».
• Refactored save file migration and updated save version
• Set the music audio source to loop so that music no longer fades out and back in when repeating the same track
• Made homer bullet gradient configurable
• Split s_ui_main_toggle_announcer_setting and s_ui_ready events
• Make player damage entities configurable in skins.json
• Give cannon boats more screen space before despawning
• Lessen the night time effect on enemy lightning
• Add -skipAssetPreload_AllowStutter argument, speeding up load times for modders significantly
• Fix single sprite lua behaviours not updating their collider state
• Get a fresh script instance for each lua behaviour
• Remove all function pointers when deinitializing
• Add Player.GetPosition() and Player.GetWorldPosition() to LUA
• Add get GetActivePlayerCount and GetRandomActivePlayer to LUA
• Add support for fireSFX to squidMotherTurret