Escape Simulator 2

Escape Simulator 2 : New Hotfix & Build-a-Room Update

New Hotfix & Build-a-Room Update

We’ve just pushed out a new hotfix with a bunch of improvements across the game and the Room Editor. Stability is better, custom rooms run smoother, and we cleaned up several level issues along the way. Thanks to everyone sending us reports and videos, it really helps us track things down.

Build-a-Room Competition

The Build-a-room competition has officially wrapped up and you absolutely crushed it. We received 112 submissions ! Thank you Builders for creating so many clever, beautiful and huge rooms. Some of you went all-in with gigantic and complex designs that pushed the Room Editor to its limits. Because of that you actually helped us uncover issues we wouldn’t have seen otherwise.

Over the next few weeks we’ll focus on improving the Room Editor and community rooms. This hotfix is a part of that effort. Just a small reminder that the editor is still in beta so thank you for your patience! 🙏

We already started reviewing all rooms but with so many entries we’ll need a bit more time. Our plan is to announce the winners on December 10th . More details soon.

Gameplay

• Fixed an issue where the in-game timer kept running while paused.
• Fixed inverted mouse not applying while in pose view.
• Fixed reject slot animations not finishing at the correct rotation.
• Fixed large save files from big custom levels causing Steam connection crashes.
• Fixed carriable items disappearing if a player left the session while holding them.
• Fixed lobby failing to load when internet drops during single-player sessions.
• Minor fixes across several official levels.

Room Editor

• Added control over Light cookie size for directional lights.
• Added an easy way to compress custom 3D models to optimize rooms.
• Added a new Lookable type: Distance & Angle.
• Expanded Text logic prop with custom fonts, alignment, outline and more settings.
• Added an option for Slots to reuse the same eject animation for accepted and rejected keys.
• Added the ability to select an empty texture when choosing materials.
• Logic props now collide with each other when placed, helping with stacking.
• Waypoint editing now leaves a ghost marker behind for smoother placement.
• Light prop no longer casts shadows by default, with a performance warning.
• Building tab sections are now collapsible.
• Improved Lock password input UX.
• Optimized performance for animated custom models.
• GPU optimizations in custom rooms are now far less aggressive and can be adjusted with more precision.
• Fixed an issue where props without behaviour could not be accessed in Lua.
• Fixed several prop colliders.
• Fixed items spawning at (0, 0, 0) when dropped over UI while dragging.
• Improved tooltips for several logic props.
• Fixed duplicated objects with Animation or Button not receiving a correct waypoint.
• Fixed legacy Lookable not triggering at 100 percent screen threshold.
• Fixed changelog not clearing when switching rooms.

Levels

• Fixed Dracula Darkest 2 color blind issue.
• Fixed Dracula Darkest 3 FOV issue.
• Something is unlocked now.
• Applied a small puzzle fix in Dracula Darkest 3.
• Fixed LOD issue in Pirates 3.
• Fixed a game breaking issue when a client disconnected while holding a carriable item.
• Fixed Space 2 plasma puzzle.
• Fixed lobby book name.

Pine team (« The Thugs »)