Brew : Patch 1.0.6 – Bugs, Tweaks and Grandpa!
Patch 1.0.6 – Bugs, Tweaks and Grandpa!
Grandmaster
The grandmaster felt a bit lonely without any proper enemy spawns. This has now been seen to, and grandpa has some new friends for you the next time you duel him.
Tweaks
We’ve made a bunch of sound/volume tweaks in this one, getting one step closer to a more normalized soundscape.
• Added Chest opening sounds to chests,
• Added sound on some items hitting ground,
• Changed cork pick up sound to only play once per cork and not have delay,
• Added sounds to the training dummies,
• Changed the water throw sound,
• Increased volume on mouse’s basic abilities (Dash, jump),
• Increased volume of mouse’s base gun hit marker,
• Lowered volume of all potions throws a bit,
• Lowered volume of lingering effects,
• Lowered volumes of potion dashes,
• Lowered volume on most guns, buffed some of the impacts,
• Lowered volume of most potion melees,
• Increased volume of drinking and loading potions,
• Lowered volume of Potions hitting the floor and breaking when thrown,
• Lowered volume of doors’ hinges creaking,
• Lowered volume of all doors,
• Increased volume of footsteps,
• Lowered volume of barrels,
• Lowered volume of the section walls,
• Lowered volume of enemy spawning
• Added a sound to the explosive enemies challenge,
• Tweaked all the sounds in the final boss
Bug fixes
• Made Cinna’s final event reward display correctly
• Made Ruben have the correct portrait in the wishing well
• Fixed a bug where the ice crystal would affect enemies inverse to the intended effect. Leading bosses etc to be able to be locked completely
• Made the holy restoration badge display the correct amount of health gained
