Windswept : Hotfix V1.0.3
Hotfix V1.0.3
Hello again!
I am here once again to offer more stability, hooray.
NOTE: I am aware of the crash in the "Collect All Coins" bonus of Hue's Shade but I can't replicate it myself in the editor to monitor/fix it.
In the meantime, if you are affected by this, try beating the bonus with a full Duck/Turtle team and without riding on Hue or freeing them from the statue.
Sorry for any inconvenience this causes, I'm determined to sort it out as soon as I can.
The list items below outline the issue that has been resolved:
General Fixes:
• Multiplayer: Being too close to the ceiling would clip one of you out of bounds when trading an animal buddy for a coin
• It’s possible to softlock in the final cutscene of Cirra Superstorm, I dunno how, but hopefully it’s fixed now!
• A residual cutscene trigger was left at the end of Windswept EX
• The recent screenshot code from v1.0.2 executes before text gets drawn, leading to eerily empty screenshots
• You could duplicate the dolphin by activating Multiplayer while riding on it
• A P. Shooter’s cork would sometimes remain in existence after the shooter got KO’d
• Animal buddies would sometimes get stuck out of bounds due to low polling rate of surrounding collision
Visual Fixes:
• Some textures would get baked into memory if the window was minimized at certain times
Quality of Life:
• Changed default controller bindings to remove an alternate binding for tagteam, it was originally on R2/RT by default, which caused players to accidentally tagteam if they gripped their controller to jump or bumped the trigger on their body.
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