Platypus Reclayed : Update patch 2a – version 1.3.3
Update patch 2a – version 1.3.3
Patch 2a – version 1.3.3
A follow up to our meaty or should I say monstrous patch 2.
Have you found the Witch player ship in the free Platypus Spooky DLC?
She’s so cool, Anthony really knocked it out the park!
Back to Patch 2a , we’ve been focussing some improvements on;
• Unlock progress on a per mod basis
• Improvements to error reporting if a mod has an issue
• Lua modding refinements to make it easier to create bullet entities and more
• Music customisation for Ship select and Level select
• Fix up some localisation oddities
• Some Claymatic addons included with the game – all weapons are fish? You got it!
• In game button linking to the Workshop – locate the incredible community contributions!!!
Changelog:
• More Lua support
• Music customisation for the selection screens
• Fix for joystick input being over exaggerated at frame rates above 60
• Move UnlockAllContent flag to save
• Trigger cloud saves when saving player settings
• Made a bunch of settings mod specific
• Increased Ocean Loader 4 default volume and set Terra Cresta as the fallback
• Removed copyright flag and fallback from level3 (ocean loader 4)
• Added 3 of our example add-ons as claymatic official add-on mods
• Added area selection to track customisation panel
• Music track selector cleanup
• Improved save migration
• Fixed a bug which causes some icons to not display on the ship selection panel for some languages
• Fixed a typo that would makes migration fail for unlock flag
• If the user presses back on the front end they can pick another profile
• Add GetPlayer function to lua
• Add functions to set the gameObject layer in lua
• Add documentation for the logic layers
• Add PlaySound function to lua bridge
• Skip mods that failed loading the meta file
• Updated localisation
• Allow animations in SpriteLoader spawned sprites
• Add shard spawn utilities for Lua
• Add support for fireSFX for goldfish and octo-guns
