Escape Simulator 2 : ES2: Room Editor Hotfix #2
ES2: Room Editor Hotfix #2
We’ve just released a new hotfix (v17073) focusing on the room editor.
We also worked on improving stability, fixing several editor issues, and introducing a few new features for the Builders. Thanks to everyone reporting bugs and sharing feedback, it really helps us make the game better with each patch.
Btw the
is still live!

Room Editor Fixes
• Fixed incorrect changes to prop rotation when entering rotation values
• Fixed hidden lights properly turning on in play mode and restoring their hidden state after exiting play mode
• Only one directional light can now cast shadows
• Texture loading is now supported on Mac
• Custom models now have improved texture and material importing
• Fixed custom model animations playing in reversed order
• Custom props now appear instantly when imported
• When importing a GLTF with many files, a scrolling message now appears so you can click « OK »
• Editor is now more stable when importing the first custom model
• Fixed a bug where some custom props couldn’t be selected
• Ocean direction is now applied correctly
• Cloud direction and speed are now applied correctly
• Fixed visual refresh of textures in the material editor
• Fixed hot reload of textures
• Trigger “isSticky” now fires once for every event
Room Editor New Features
• Added light cookies
• Locks can now optionally send signals even if their state hasn’t changed
• Trigger keys can now target more prop types
• Added ocean caustics
• Added more options for underwater effects
• Added optional GPU optimizations for custom rooms
• Added player head bob option
Lobby
• Fixed community room picker in the Lobby
Pine team
