Tower Lords

Tower Lords : Patch #2 Live

Patch #2 Live

Hello, Tower Lords!

We continue working on fixing the bugs and improving the game. Thank you everyone for submitting bug reports, it helps a ton!

Patch #2 is live.

Dev Timeline Estimates

Patch 3# – Eta Tomorrow

Almost all core bugs should be fixed

Patch 4# – Eta November 8th

First half of feedback, polish, quality of life features should be implemented

Patch 5# – Eta November 9th

Most of feedback and Qol features should be implemented

Patch 6# +

We continue polishing, fixing bugs, and focus on improving combat, economy, and balance.

Patch #2 Notes

• Fixed Issues with Shop items buttons.
• Luminarch
• – Now properly adds damage multiplier
• – It will now add more than one status stack per attack
• – Now you can see aim markers for luminarch lenses
• – Luminarch lenses have tooltip messages explaining the mechanics
• Combat music should no longer play over normal music
• Enemy HP bars should not be bugged anymore
• Timed shop items should now properly charge resource cost upfront
• The strong souls will now have fixed cost
• Rewrote Dark Lord fight code to be more stable, if it conflicts with your saves please send them to us at

https://info.finalarcade@gmail.com

• World map UI fixes
• Moved Dragon Ability Icon away from monster bars
• Spell info hud should not dissappear after load
• Added Tooltips to resource bar
• Many minor tweaks and fixes

Cheers,
– Final Arcade Team