Nebelmer : Patch Notes #2
Patch Notes #2
Patch Notes #2
— Bug Fixes
• Fixed vertebrae collision to prevent going out of bounds.,
• Adjusted foliage placement to avoid floating meshes.,
• Added an invisible wall to prevent going out of bounds.,
• Fixed an issue where NPCs could fly away when hit by the player.,
• Fixed a freeze that could occur when entering the last grind cinematic with turbo activated.,
• Fixed an issue where the player could not move after using the sit input while still holding movement input.,
• Fixed a bug where the character would go into a T-pose if the player jumped while pressing the sit input.,
• Fixed an issue where the character would move in Surf while playing the running animation if the player stood up and pressed Surf during the animation.,
• Fixed an issue where the priest’s dialogue sometimes failed to trigger quest completion in the quest list.,
— Improvements
• Reworked the Unstuck feature:Players are no longer teleported back to the village when stuck.,Instead, they are placed in a safe spot near their current area.,The Unstuck button in the menu has also been updated to make it more appealing.,,
• Added an auto-trigger near the volcano, allowing players to always return to the village through it after discovering it.
