Ratatan

Ratatan : Early Access v0.6.1 Release Notes

Early Access v0.6.1 Release Notes

Updates

Highlights Super Fever Tech

Ratatan units can now unleash the Super Fever Tech.

Unlock it from the Quest Board.

When the Tension Gauge is full, input the specified Rhythm Command to consume all Tension and activate.

Per-unit Super Fever Techs

Harigittan — “Hoglet Hold”

Builds a tower that blocks enemy movement and attacks. You can also stand on it as a platform.

Nyandola — “Mew Mew Mania”

For a set time, increases Move Speed and Attack Power of Ratatan and Cobun within range.

Mimizukyun — “Frosty Feathers”

Fires multiple ice arrows forward, dealing damage and applying Freeze.

Keroronpa — “Bop & Drop”

Drops multiple bombs from above, damaging a wide area.

Pyokorappa — “Sassy Symphony”

Fires multiple musical notes in an arc that explode on hit.

Kamonelo — “Cuddle Canopy”

Places a barrier that nullifies projectiles and grants a damage-taken reduction buff to allies in range.

Mashuma — “Fungal Fallout”

Spawns a giant mushroom that scatters spores, creating a damage-over-time area.

Buttonda — “Piggy Palisade”

Expands a self-centered barrier that nullifies projectiles and grants a Critical Rate up buff to allies in range.

World Event: Treasure Chance

Powerful foes can trigger treasure chests to appear, yielding more rewards.

Accessories for Cobun

You can now equip Accessories on Cobun from the Squad/Formation screen.

Accessories change a Cobun appearance and grant stat-up effects.

Obtainable as enemy drops, etc.

Random Match: Room List

A room list is now displayed in Random Match. In a future update, you’ll be able to join a specified room.

Save-Data Backup

If the primary save becomes corrupted, the game will automatically load from a backup.

Battle Balance Adjustments Adjusted the damage formula.

Fixed an issue where guarding under specific conditions could reduce damage to 1.

Updated the formula in line with the Super Fever Tech introduction.

Adjusted the size of telegraph markers shown before enemy attacks to better match actual hitboxes, making dodges easier to read.

In high-difficulty battle phases, increased spacing between enemies to reduce dense clustering.

Adjusted projectile hitboxes on ranged enemies to make them easier to avoid.

Enemy/Boss tweaks

World 1 — Bonbobon

World 3 — Lord Rosham Bo

World 4 — Chillwarden

Subspecies Boss — Tornado-Wagoon

World 1 — The Jolly Hermit: Adjusted rear-side hurtbox so Cobun attacks don’t whiff.

World 3 — Rock’n Golem / Full-Meta Golem: Attacks now align with the beat.

World 4 — Rock’n’yeti: Attacks now align with the beat.

World 5 — Portageist: Lowered HP, reduced projectile speed, and adjusted move/attack intervals.

World 5 — Boneless Bear: Lowered HP.

Multiplayer

Welcome Mode is now disabled in Multiplayer.

After deploying, it can no longer be toggled ON from Options.

Mixing players with different Welcome Mode settings caused unintended balance, so it is disabled during Multiplayer.

Economy

Divine Draw no longer dispenses Tokens.

Token payout vs. draw cost allowed more pulls than intended.

It also led to more shop upgrades than intended. To restore balance, Tokens will not be dispensed from Divine Draw.

Ratakaruta You can now Reroll Ratakaruta.

Pay Tokens to change the obtainable Ratakaruta card.

Token cost increases with successive rerolls.

Element: Fire

Adjusted the conditions/effects of low-HP trigger cards to better fit current balance.

Increased card effects that boost Normal Attack and Hustle Tech.

Big Booms: Increased explosion damage.

Burning Bravery (multiplier up): 25% / 50% / 75% / 100% → 30% / 60% / 90% / 120%.

Burning Boost (condition relaxed): HP ≤30% → HP ≤50%.

Burning Blast+ / Hustle Blast+ (power up):

Before: 15%+3% / 25%+6% / 35%+9% / 45%+12%

After: 20%+4% / 30%+8% / 40%+12% / 50%+16%

Element: Poison

To make damage from Poison feel more impactful, increased card effects that boost Normal Attack and Hustle Tech.

Status Ailment: Poison — Duration increased; damage increased (fixed-value damage).

Duration: 6s → 18s

DPS: 16/20/24/32 → 20/24/32/40

Total: 96/120/144/192 → 360/432/576/720

Toxic Boost — When attacking a poisoned enemy, 20% chance to deal additional damage ({value}%). 75%/100% → 150%/200%.

Poison Pinch — Poison tick frequency becomes {value}% faster. 20%/25%/33%/50% → 25%/33%/50%/75%.

Out-of-Game Ratatan Dock: Added new upgrades related to Just Input.

Increased Tension Gauge gain on Just Input.

Increased MP recovery on Just Input.

RataPort: Extended demo line display times.

Oath Level now increases rewards:

• Lv1–3: In addition to normal drops, extra drops are rolled.

• Lv4+: Plus boss-exclusive drops are rolled.

UI/UX Boss HP Bar now displays localized names.

When resuming from a Suspend Save, you can choose to resume or discard and return to base.

Bug Fixes Weapon “Stonewall Spear” now drops at the correct rarity.

Fixed a crash when deploying a squad with 18 specific Cobun.

Fixed an issue where if the owner was forcibly disconnected in Multiplayer, participants couldn’t operate.

Fixed barrier value not carrying over after resuming from a Suspend Save.

Fixed unintended load caused by rapidly switching screens in Craft.

Fixed overlapping control guides in certain screens.

Fixed rounding issues causing damage/heal to be truncated.

Fixed a tutorial softlock when repeatedly entering commands other than those specified.

Fixed Decorune names showing unintentionally when switching Cobun in the Formation screen.

Fixed a Craft issue where, if multiple presets existed, pressing Initial Equipment did not reset certain presets.

Fixed an issue where Oath items were sometimes not granted after clearing a world.

Fixed Ratatan Dock item “clean block” sometimes not functioning correctly.

Fixed Poison Elemental Force sometimes not functioning.

Fixed “GET” being displayed on Ratakaruta pickup screens after resume, even when a swap occurs.

Fixed certain buffs lingering after Cobun death.

Fixed barriers exceeding their maximum.

Fixed an issue where certain Ratakaruta displayed incorrect effect values in their descriptions.

Fixed an issue where rhythm commands could sometimes be performed after clearing a wave.

Known Issues Multiplayer desync may occur between players.

After switching selection in Multiplayer, some players’ doors may not open, blocking progress.

Barrier values may not carry over after leaving via Suspend Save and resuming.

Boss Defeat SFX may play after resuming from a Suspend Save.

When obtaining Ratakaruta after resuming from a Suspend Save, “Swap” may be displayed as “Get.”

Some pop-up help images still show older in-game art.

The control guide at the bottom of the screen can overlap with another screen’s guide.

With a barrier active, obtaining Max HP Up may increase remaining barrier.

Crashes may occur when accessing Freeze-related buffs during play.

In Multiplayer, joining players may start the next phase in front of the door.

Repeated use of the Altar may cause rendering issues.

An error may occur if the RataPort is left idle for an extended period.

“Son Jammer” clones may move through doors.

Entering specific Rhythm Commands may occasionally cause input to lock.

Opening the Info screen at certain timings may make it unclosable.

Effects of specific Fire-element Ratakaruta may fail to trigger.

Battles may fail to end after defeating the final enemy with Ratakaruta “Big Booms.”

After resuming from a long pause in the tutorial, bosses may remain idle.

Cobun may continue guarding unintentionally.

Upon Cobun death, another Cobun’s appearance may be applied.

Cobun may leave the follow state and stop progressing when using an Altar.

Camera position may be offset at the start of a stage.

Certain Ratakaruta effects may double when using Suspend Save.

Boss Defeat SFX may play after resuming from a Suspend Save.

Text in Altar UI may be clipped.

RataAbility and Decorune effects may not apply to Shock caused by Chain Lightning.

Key Config conflicts may make input unusable.

Overlapping screens in RataPort events may prevent closing the affected screen.

Dropped items may fall off-screen and disappear.

Window size may revert to default after changing and saving Options.

Items placed in the Interval may change after resuming from a Suspend Save.